Cities Skylines 2

Looks just like CS1... What is new in this one? I felt that the first game was hollow. I also hated the "level up" mechanics of the city. Like I can't build a school until my population is 10,000? Why not? Why can't I just build a school if I want to? Is there more to it this time around? Or is it just a fresh coat of paint on the existing game?

(CS1 was just paint on top of Cities in Motion 2 imho.)
You've heard of dumb country hicks, right? How do you think they get to be dumb country hicks? No school.


but yeah, my town growing up was a town...maybe 2,000. We had a school. Heck, when my grandpa was a kid, and the town was a lot smaller, he still saddled up his horse, grabbed his gun and went to school. My great grandmother on the other hand, she had to saddle up her horse and ride across the river along the railroad bridge to get to school. Back then, it really wasn't much of a town at all. I don't know about my great-great grandfather. Yes, we all grew up within a mile of each other for five generations.
 
So, I went ahead and bought it. It runs fine so far on a 3080 & 5800x.

There is a lottttt of content missing, but the bones seem okay.

One thing I was not prepared for was air pollution and how far it blows.
 
There's definitely issues with running subway line too. I can't get lines to connect to an underground station to save my life.

Figured it out. You gotta zoom wayyyyyyy in until you visually see the lines blend. It doesn't auto help by snapping them together.
 
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Start off with 8GB right out of the gate, peaks around 9.8GB I haven't seen it get much higher.

Unrelated, I have found some annoying bugs.

Solar power plants do not use their batteries at night, putting the whole city without power (unless you have backup power plants)

Specialised industry main building disappears after setting up zone.

Water, sewage and power lines are a bitch to connect underground to their buildings, they don't 'snap' to the closest line. You have to be direct for some reason, even with snapping tool enabled.

AutoSave Count: The option says number of unique saves (set to 3). If you have 2 cities going, it will wipe your other autosave from the last city. Found that out the hard way. :(

Under "Road Services" The no turn left or right option does not seem to fully work.
I have little experience with CS1, I don't really wanna get into the whole convo about monetization after release etc.....

But I have played Sim City etc my whole life, I am no expert, but I can take a somewhat logical approach to problems. I have two cities, second is up to almost 100k citizens, anyone feel free to chime in here please cuz I am going absolutely INSANE.

HOW DO YOU GET RID OF GARBAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LIKE GONE, I BUILD A DUMP, AND IT IS FULL IN LITERALLY 5 SECONDS. sorry for yelling, but I can literally build 150 (i tried) landfills (all upgrades, no combination of buildings makes a difference) with under 100k citizens and this will still occur.... this seems insane... an actual "city" 5 times the size of mine has one dump in reality....

Aside from (I tested....) literally building a dump on every block, houses/buildings and businesses garbage piles up and the landfills fill up even when max boundary. I have zero ideas here what I am missing. Only thought that crossed my mind was exporting trash, but this seems like a huge oversight, that and i cannot find an option for this anywhere.... my power exports automatically, but i cannot find the settings for CHOOSING to export things. Everything seems to just happen, and if you observed my city right now zoomed out, every single building has a garbage full symbol over it. I had almost a hundred million piled up after i figured out money, and even building incinerators does nothing so either something is horribly bugged or I am missing something....

cheers all
 
There's definitely issues with running subway line too. I can't get lines to connect to an underground station to save my life.

Figured it out. You gotta zoom wayyyyyyy in until you visually see the lines blend. It doesn't auto help by snapping them together.
Yes I agree, it is an absolute PITA

I do have it figured out, I cannot explain it, but once you see the mouse "snap" you can almost feel it. Try and experiment and once you encounter this it will speed things up. Helps so much when you don't want to have to plot roads out everywhere first, what a bass ackwards way of city design.
 
I have little experience with CS1, I don't really wanna get into the whole convo about monetization after release etc.....

But I have played Sim City etc my whole life, I am no expert, but I can take a somewhat logical approach to problems. I have two cities, second is up to almost 100k citizens, anyone feel free to chime in here please cuz I am going absolutely INSANE.

HOW DO YOU GET RID OF GARBAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LIKE GONE, I BUILD A DUMP, AND IT IS FULL IN LITERALLY 5 SECONDS. sorry for yelling, but I can literally build 150 (i tried) landfills (all upgrades, no combination of buildings makes a difference) with under 100k citizens and this will still occur.... this seems insane... an actual "city" 5 times the size of mine has one dump in reality....

Aside from (I tested....) literally building a dump on every block, houses/buildings and businesses garbage piles up and the landfills fill up even when max boundary. I have zero ideas here what I am missing. Only thought that crossed my mind was exporting trash, but this seems like a huge oversight, that and i cannot find an option for this anywhere.... my power exports automatically, but i cannot find the settings for CHOOSING to export things. Everything seems to just happen, and if you observed my city right now zoomed out, every single building has a garbage full symbol over it. I had almost a hundred million piled up after i figured out money, and even building incinerators does nothing so either something is horribly bugged or I am missing something....

cheers all

I don't have CS2 but if like CS1, you should be able to build recycling centers and incinerators to burn garbage. You may not have enough funding for the trucks? That or there is some issue with pathing. I think I read in CS2 they changed it so you can tell the dump/recyclers to cover only certain areas of the city. Maybe try that so you don't have trucks running all over, killing efficiency.

Edit: Just saw this in the CS2 reviews on Steam...apparently the garbage thing is a bug. The incinerator trucks just collect garbage from outside the city.

"The garbage system is totally cactus. Your incinerators will go get garbage from off map to burn, rather than burning your own. Your landfill fills up, your buildings fill up, and stupidly off map garbage trucks come and get your rubbish. The only way to get around this is to build huge landfills, and once they are full just bulldoze it. Poof, all garbage gone. Since incinerators don't collect your garbage from landfills, as it's cheaper for them to drive off map and get it there, it's the only way to process landfill."
 
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There are definitely some pros and cons of CS2 vs CS1. The idea of having water lines and electricity along with roads is great - and fairly true to real life. The new road design tools, once I got used to them, are really really great.

Is there not a panel for things like, "High Tech Houses, encourage bicycling, etc" anymore though? The only issue I'm having with around a 10k pop city so far is the desire for low cost housing. I'm thinking it has to be a glitch because when I zone low cost housing, no one builds on it.
 
If you don't build a landfill at all, your incinerators will handle your town's trash needs I found. Of course, this requires you to play with everything unlocked at the start.
 
I don't have CS2 but if like CS1, you should be able to build recycling centers and incinerators to burn garbage. You may not have enough funding for the trucks? That or there is some issue with pathing. I think I read in CS2 they changed it so you can tell the dump/recyclers to cover only certain areas of the city. Maybe try that so you don't have trucks running all over, killing efficiency.

Edit: Just saw this in the CS2 reviews on Steam...apparently the garbage thing is a bug. The incinerator trucks just collect garbage from outside the city.

"The garbage system is totally cactus. Your incinerators will go get garbage from off map to burn, rather than burning your own. Your landfill fills up, your buildings fill up, and stupidly off map garbage trucks come and get your rubbish. The only way to get around this is to build huge landfills, and once they are full just bulldoze it. Poof, all garbage gone. Since incinerators don't collect your garbage from landfills, as it's cheaper for them to drive off map and get it there, it's the only way to process landfill."
Well there it is, thanks!

that's exactly what is happening to me!!! its infuriating!!!!
 
There are definitely some pros and cons of CS2 vs CS1. The idea of having water lines and electricity along with roads is great - and fairly true to real life. The new road design tools, once I got used to them, are really really great.

Is there not a panel for things like, "High Tech Houses, encourage bicycling, etc" anymore though? The only issue I'm having with around a 10k pop city so far is the desire for low cost housing. I'm thinking it has to be a glitch because when I zone low cost housing, no one builds on it.

when you have low cost housing selected, watch the colors of demand and it will show you why it is or is not popular.

i have found especially with commercial, office and medium density zones when you get larger entire swaths of land will become barren and you need to adjust it all.
 
After 22 hours, I miss playing CS1.

There a lot of little bugs and new 'features' that are annoying.

The Cims and their driving is still awful in a different way, stopping in middle or roads, roundabouts and making random u turns that make no sense and like CS1, Cims will ALWAYS change lane at the last chance.

Cims are obsessed with road parking. They will happily pay lots of money to park on the road and then walk home to their suburban home that has a private driveway, They will happily pay to park on the road and walk to the commercial lot that has free parking. They will happily pay to park on the road and then walk park the significantly cheaper parking lot I built for them. Cims should be prioritising off road parking over road parking in all cases. (Only way I've found is to literally make it so they can't park on the roads using wide sidwalks, grass or trees.)

The new Specialized Industry Areas are absolute trash, way better in CS1. Who's idea was it to also have circular zones, sure you can draw smaller rectangles and shapes by sight / guesswork (and I do) but the whole principle of it sucks. No variety means everything just looks... well like shit.

Schools? Also trash, you have plenty of schools but people eligible for colleges and universities do not attend them? So you deal with low education levels but not only that, I have no way knowing what the school range for each school types (Elementary, HS, college) which might be my issue but It groups them all together in the info view.

Some building types are too weak (Incineration plants have 4 times the processing power of recycling stations and also produce electricity. Needing to build 20 recycling stations to fulfill my 30k pop city waste is absurd).

"Not enough customers" pop up everywhere, even when there is a lot of commercial demand and where the commercial suitability is very high.

Trading system, it's not just hooking up train lines to the border anymore. No, you have to setup train line routes (like bus lines) Annoying as heck and doesn't seem to work well.

Some building upgrades are too weak (for example, it is 45 times more cost-efficient maintenance wise to build a new wastewater treatment plant than to add an additional wastewater processing upgrade).

Too few resources compared to industrial demand. I created wheat farms in every place I could build it, and still do not have enough production.

And of course, still no mods yet.

I'm sure I'm forgetting some but damn. I thought it was better than this when I first started to play.
 
There are definitely some pros and cons of CS2 vs CS1. The idea of having water lines and electricity along with roads is great - and fairly true to real life. The new road design tools, once I got used to them, are really really great.

I fully agree and having substations, those are great as well.

Is there not a panel for things like, "High Tech Houses, encourage bicycling, etc" anymore though? The only issue I'm having with around a 10k pop city so far is the desire for low cost housing. I'm thinking it has to be a glitch because when I zone low cost housing, no one builds on it.

Not anymore, no.

And a lot of other people are having the same issue (including myself) If it does get built, no one moves in.
 
Eh, true. I just don't personally have high hopes for what little they were able to accomplish in so many years from kerbal 1 to kerbal 2.
 
After 22 hours, I miss playing CS1.

There a lot of little bugs and new 'features' that are annoying.

The Cims and their driving is still awful in a different way, stopping in middle or roads, roundabouts and making random u turns that make no sense and like CS1, Cims will ALWAYS change lane at the last chance.

Cims are obsessed with road parking. They will happily pay lots of money to park on the road and then walk home to their suburban home that has a private driveway, They will happily pay to park on the road and walk to the commercial lot that has free parking. They will happily pay to park on the road and then walk park the significantly cheaper parking lot I built for them. Cims should be prioritising off road parking over road parking in all cases. (Only way I've found is to literally make it so they can't park on the roads using wide sidwalks, grass or trees.)

The new Specialized Industry Areas are absolute trash, way better in CS1. Who's idea was it to also have circular zones, sure you can draw smaller rectangles and shapes by sight / guesswork (and I do) but the whole principle of it sucks. No variety means everything just looks... well like shit.

Schools? Also trash, you have plenty of schools but people eligible for colleges and universities do not attend them? So you deal with low education levels but not only that, I have no way knowing what the school range for each school types (Elementary, HS, college) which might be my issue but It groups them all together in the info view.

Some building types are too weak (Incineration plants have 4 times the processing power of recycling stations and also produce electricity. Needing to build 20 recycling stations to fulfill my 30k pop city waste is absurd).

"Not enough customers" pop up everywhere, even when there is a lot of commercial demand and where the commercial suitability is very high.

Trading system, it's not just hooking up train lines to the border anymore. No, you have to setup train line routes (like bus lines) Annoying as heck and doesn't seem to work well.

Some building upgrades are too weak (for example, it is 45 times more cost-efficient maintenance wise to build a new wastewater treatment plant than to add an additional wastewater processing upgrade).

Too few resources compared to industrial demand. I created wheat farms in every place I could build it, and still do not have enough production.

And of course, still no mods yet.

I'm sure I'm forgetting some but damn. I thought it was better than this when I first started to play.
CS1 is also on gamepass, but you most likely obviously don't get any of the DLC/packs.... I never noticed it was there before.

There is no point right? Don't bother even installing it? I tried a free demo on steam years ago and I hate feeling locked down or missing things.


I dont want to start a conversation about worth and microtransactions, but is CS1 really such a great experience that if I were a superfan, it would be worth the hundreds and hundreds of dollars it commands to invest paying for each pack at launch?

I am comparing to past values of course. Games released, then expansion packs with online features. Hundreds if not thousands of hours of value and no worrying about a company trying to gouge me :( that's how I view paradox unfortunately. seems like they do it with all their titles.

People challenge me with takes similar to the civ series (which i have invested in) where the whole lot goes on sale. It isn't the point... if I want to enjoy the series from the beginning then I cant wait, I'm stuck either not enjoying the full experience, or feeling like I am getting ripped off.


ANYWAY. that wasn't meant to be an attack, I'm just genuinely curious your opinion for me on CS1, but I am guessing don't bother.

Oh, and "Cims" ? is that the name for the people?
 
One thing I want people to be cautious about when comparing 1 and 2 -

CS1 is a fully fixed and released game, with dozens of DLC and years of additional effort put into tuning it.
CS2 is a brand new ground up release. Its starting the same place CS1 did at launch.

Compare the launch products, not the finished product of one and the launch product of the other.
Of course CS1 is going to be "better" in some respects. Its had years of work on smoothing it out.
 
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CS1 is also on gamepass, but you most likely obviously don't get any of the DLC/packs.... I never noticed it was there before.

There is no point right? Don't bother even installing it? I tried a free demo on steam years ago and I hate feeling locked down or missing things.


I dont want to start a conversation about worth and microtransactions, but is CS1 really such a great experience that if I were a superfan, it would be worth the hundreds and hundreds of dollars it commands to invest paying for each pack at launch?

I am comparing to past values of course. Games released, then expansion packs with online features. Hundreds if not thousands of hours of value and no worrying about a company trying to gouge me :( that's how I view paradox unfortunately. seems like they do it with all their titles.

People challenge me with takes similar to the civ series (which i have invested in) where the whole lot goes on sale. It isn't the point... if I want to enjoy the series from the beginning then I cant wait, I'm stuck either not enjoying the full experience, or feeling like I am getting ripped off.


ANYWAY. that wasn't meant to be an attack, I'm just genuinely curious your opinion for me on CS1, but I am guessing don't bother.

Oh, and "Cims" ? is that the name for the people?
I have all the DLC on CS1 with nearly 600 hours on the game. So there heck of alot more 'stuff' and the mods is really what helps make the game better. Somethings CS2 is better at or can be better at over time. Some is preference, like traffic. transit system ect.

CS1 is good, and is a good starting point if you want to get in and see if you like it. You will miss out without some the DLCs, you don't need all of them to enjoy the game.

Here a fun fact. My 100k pop on CS1 runs like crap vs CS2 even on the upgraded GPU, Maybe it's one of the mods doing it, not sure but I was a little surprised.

Yes, Cims (as they call it) is the AI in the game.
 
One thing I want people to be cautious about when comparing 1 and 2 -

CS1 is a fully fixed and released game, with dozens of DLC and years of additional effort put into tuning it.
CS2 is a brand new ground up release. Its starting the same place CS1 did at launch.

Compare the launch products, not the finished product of one and the launch product of the other.
Of course CS1 is going to be "better" in some respects. Its had years of work on smoothing it out.
That is no excuse. You should start from where you left off with the previous entry as the baseline. You shouldn't be starting from scratch with every sequel.
 
That is no excuse. You should start from where you left off with the previous entry as the baseline. You shouldn't be starting from scratch with every sequel.

When you are developing it based on the same engine and code, sure.

This is a whole new game. Like it or not, it is impossible to be "the same". You're asking for something impossible.
They DID implement TONS of improvements over the launch of the first CS, so again.... compare the product to a like product, and you will see vast improvement.
 
It does look like they put most of the best DLC additions of CS1 into CS2 default. Namely the industries DLC which is probably the most important one for making money in CS1. Then maybe mass transit and parklife.

The more I read and see of the game, the more obvious it is that they had to rush this one out the door for some reason (probably financial) and that their citizen models are causing a lot of the performance problems.
 
Does anyone know how you do natural disasters manually yourself if even possible yet?
 
When you are developing it based on the same engine and code, sure.

This is a whole new game. Like it or not, it is impossible to be "the same". You're asking for something impossible.
They DID implement TONS of improvements over the launch of the first CS, so again.... compare the product to a like product, and you will see vast improvement.
Does't feel like a new game. It looks worse, players worse, performs worse, and has less content than Skylines 1.

All that money and time and we get this shit. Just so they can sell us the DLC all over again.

With a biblical amount of time I sunk into the original, this is hands down the biggest fuckup, biggest disappointment, that I have had in gaming for many years.
 
Does't feel like a new game. It looks worse, players worse, performs worse, and has less content than Skylines 1.

All that money and time and we get this shit. Just so they can sell us the DLC all over again.

With a biblical amount of time I sunk into the original, this is hands down the biggest fuckup, biggest disappointment, that I have had in gaming for many years.
I take it you've never played a new mmorpg at launch.... Massive games like these simply can't launch with all the features and content of a several years to decade old game right up front. They pick the critical stuff first and then add on until they eventually surpass the older titles.
 
I take it you've never played a new mmorpg at launch.... Massive games like these simply can't launch with all the features and content of a several years to decade old game right up front. They pick the critical stuff first and then add on until they eventually surpass the older titles.
I would argue this is not a massive game. I'm not expecting it to measure up to the original after dozens of DLC packs...but it doesn't even measure up to the original in its launch state.
 
Does't feel like a new game. It looks worse, players worse, performs worse, and has less content than Skylines 1.

All that money and time and we get this shit. Just so they can sell us the DLC all over again.

With a biblical amount of time I sunk into the original, this is hands down the biggest fuckup, biggest disappointment, that I have had in gaming for many years.

You misremember if you think the first has as much content, and as relatively smoothed out, at launch as the second does.

There are many issues with Cities Skylines 2. Many many many issues. But a lack of content that is more and better than the original at launch is not one of them.
 
Does anyone have any tips for the zoning demand only wanting low residential? It feels like the only demand I have is for low resi
 
Think I figured out my own question. You just have to ignore the resi demand and build apartment zoning. Eventually it will just start building medium resi. The demand sliders are glitched or something.
 
Interesting breakdown of CS2 and its various graphics problems causing performance issues.

Brief bit from the summary,

So why is Cities: Skylines 2 so incredibly heavy on the GPU? The short answer is that the game is throwing so much unnecessary geometry at the graphics card that the game manages to be largely limited by the available rasterization performance. The cause for unnecessary geometry is both the lack of simplified LOD variants for many of the game’s meshes, as well as the simplistic and seemingly untuned culling implementation.

Really worth the read, even if just the intro and summary.

https://blog.paavo.me/cities-skylines-2-performance/
 
From my exp
Think I figured out my own question. You just have to ignore the resi demand and build apartment zoning. Eventually it will just start building medium resi. The demand sliders are glitched or something.
From my experience, you have to up the land value for citizens to give up on house and start living in apartments, hence lowering the living cost.

This would include parks, schools, police and fire stations, close enough to high paying job sectors (again, good education) but frankly the value just goes up anyway as long as you are doing something.
 
Stupid question but do you all think a AMD Threadripper processor would help in this game any? Guessing a waste and would not be that helpful. I know it is not meant to be a gaming processor either.
 
Stupid question but do you all think a AMD Threadripper processor would help in this game any? Guessing a waste and would not be that helpful. I know it is not meant to be a gaming processor either.
No. My understanding is that it's an issue with how the game engine is feeding commands to the GPU for rendering, so a CPU with more threads wouldn't help.
 
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