This game made me drop money on a HDR G-Sync monitor.. Hope it'll be worth it.
which monitor did you get?...Acer or Asus?
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This game made me drop money on a HDR G-Sync monitor.. Hope it'll be worth it.
Looks like a new patch for the game started rolling out yesterday. It might just be the RTX ray tracing patch, but I'd like to think they're still fixing issues with the game, too.
Gamepad-wise, I'm a big fan of the Xbox's dongle vs. generic Bluetooth. It's an additional $20, but it's bulletproof. Whenever I'd do tests using Bluetooth, I'd see dropped inputs. In the Street Fighter games you can actually see and count input commands, and across 4 different Bluetooth adapters I'd see about 1 out of every 6 inputs drop. It doesn't matter in every game, but it was enough to get me to spend the money for MS's adapter, which drops 0.
Acer, they’re exactly the same minus the stand and it’s $200 off on Newegg.which monitor did you get?...Acer or Asus?
Acer, they’re exactly the same minus the stand and it’s $200 off on Newegg.
Yeah it was incredible for a rambo movie. It felt too much to me. Going bigger is not always the solution. When your character becomes invincible that takes away the suspense from the story.Just beat the refinery portion near the end of the game (I assume).
I can't be the only person who thought that was an incredible scene. This game isn't as good as the second game, but it really does have some awesome cinematography/direction (Or whatever you want to call it in a game).
Looks great with my panel @ full 10 bit. Might just be your panel / color settings.I've just tried the game with HDR, and wasn't impressed. All the small details were washed out by the overdone vivid radiance. It might look flat without HDR comparatively but at least I can see details and not just bright blobs.
And that's with setting brightness way and I mean waaaaaaaaaaaaaaay bellow the level recommended by the game. Had I set it to that I might just get sunburn sitting in front of the screen.
She’s been invincible the entire trilogy. It’s not as if this game is pushing realism. You fight zombie samurai in the second game FFS.Yeah it was incredible for a rambo movie. It felt too much to me. Going bigger is not always the solution. When your character becomes invincible that takes away the suspense from the story.
And that's about halfway trough the game if I remember correctly.
Yeah, but so far it was only during gameplay. Now that rambo scene made it part of the lore imo.She’s been invincible the entire trilogy. It’s not as if this game is pushing realism. You fight zombie samurai in the second game FFS.
It looks great at first glance, but compare it to no HDR. A lot of detail is missing, even on Lara.Looks great with my panel @ full 10 bit. Might just be your panel / color settings.
I disagree man. It could be that your panel doesn’t support high enough contrast ratio for HDR but it’s a big improvement on my setup.It looks great at first glance, but compare it to no HDR. A lot of detail is missing, even on Lara.
Odyssey looks all right so it must be this game.
Well I've tried again, the problem was that for some reason when switching to HDR the brightness was automatically set to 100. And I didn't know that, I assumed my 30 or 35 setting that I set for standard was still active. And I thought all the extra brightness was caused by the game's HDR mode. So I compensated by lowering the luminance slider in the game. Which acts as a gamma correction of sorts it seems. Therefore the color range became compressed and the details were more washed out as they were supposed to be.I disagree man. It could be that your panel doesn’t support high enough contrast ratio for HDR but it’s a big improvement on my setup.
Well I've tried again, the problem was that for some reason when switching to HDR the brightness was automatically set to 100. And I didn't know that, I assumed my 30 or 35 setting that I set for standard was still active. And I thought all the extra brightness was caused by the game's HDR mode. So I compensated by lowering the luminance slider in the game. Which acts as a gamma correction of sorts it seems. Therefore the color range became compressed and the details were more washed out as they were supposed to be.
BTW strange bug: if HDR is on I can't turn off vsync or the game will crash. Not that I'd want to play without vsync I just wanted to turn it off for the benchmark.
The patch was just additional fixes since it seems this game is chock full of issues. I wouldn't expect the RTX patch until next month at the earliest. Maybe even later now that the required 1809 W10 update was pulled for needed fixes.Looks like a new patch for the game started rolling out yesterday. It might just be the RTX ray tracing patch, but I'd like to think they're still fixing issues with the game, too.
Gamepad-wise, I'm a big fan of the Xbox's dongle vs. generic Bluetooth. It's an additional $20, but it's bulletproof. Whenever I'd do tests using Bluetooth, I'd see dropped inputs. In the Street Fighter games you can actually see and count input commands, and across 4 different Bluetooth adapters I'd see about 1 out of every 6 inputs drop. It doesn't matter in every game, but it was enough to get me to spend the money for MS's adapter, which drops 0.
Have not played the game since getting my 2080 Ti, but I have read elsewhere that Turing is currently having issues with this game. May be worth it to do a DDU clean install if you didn't when you swapped out your old video card.I thought my crashing issues were over, but they're definitely not. I keep getting "Driver Hung" errors. I went a few days with no issues, but I've gotten that error 4-5 times in the last day. Using the latest drivers, running settings that aren't that aggressive, and not bothering to overclock my video card. The forums on Steam are showing a few other people with similar specs getting this, so I'm thinking it's a 2080 thing.
The game definitely has issues, but I was glad mine was fixed by simply hardwiring the controller into the PC. The Bluetooth driver kept crashing the game. I also read online how the GTX 1080 couldn’t handle this game at 4K. Not sure what garbage hardware the reviewer was using, but I played the entire game maxed out at 4K and HDR with my Sea Hawk 1080. But of course my CPU and GPU are both liquid-cooled and overclocked.
Unfortunately, this is the most beautiful looking terrible game I’ve ever played. I wish they had spent more time on the story. I think the first Tomb Raider is still my favorite.
What are you on about? My Titan X did 4K 60 FPS just fine. The 2080 Ti has no problems in this game.I'd imagine "playable" depends entirely on your threshold for FPS. The 2080 Ti can't even do 4K/60 with maxed settings, so I'd imagine you're probably happy with 30'ish FPS.
What are you on about? My Titan X did 4K 60 FPS just fine. The 2080 Ti has no problems in this game.
Are you maxing out all of the AA settings and setting things like shadows to ultra? Are you playing with vsync on? The RTX 2080 Ti absolutely can't do that and maintain 60fps in 4K. Cranking everything up and running the benchmark shows FPS ranging from 42 to 55 in just the plaza scene.
It can't - But @ 4k I find AA at high wasn't needed. I also found the difference between shadows on medium / high / ultra was almost nothing with a huge cost associated. Between that and having g-sync the dips in some sections are tolerable.
I use SMAA T2x.That's generally what I'm doing. Normal 'ol TAA. Shadows set to normal. Screen Space Contact Shadows and Screen Space Reflections seem to definitely hamper things in the misty jungle scenes.
Those settings seem to be enough to get 60 fps on the benchmark, although I have noticed that in the actual game things have bogged down here and there. Again, it seems related to the misty jungle scenes.
I don't know about total including digital, but the low physical sales have been making the news rounds. Physical sales in the first week were down 70% compared to the 2013 reboot, and even 25% lower than the initially Xbox exclusive Rise of the Tomb Raider. On Steam, Shadow had a peak concurrent player count just 10% below the first title and 50% more than Rise.damn this might be a new record...the game is already 34% off on Steam...the game must have totally bombed in terms of sales...too bad, as I really enjoyed the entire trilogy
Personally, there is something about this title that I just don't like. It's pretty to look at, sure, but it is lacking substance. The story setup hasn't changed at all over the whole trilogy and it feels very contrived at this point.
Glad I'm reading the responses here. I was about ready to dump $40 on this game because I really liked the last two, but I think I need to wait for the impending fall or winter sales.
I'd hardly call the it a conclusion.
I'd hardly call the it a conclusion.
Today's patch added some nice audio static and crackling for many including myself. Also many people are reporting flickering after the patch but that could partly be on the shitty Nvidia drivers as the last two have caused flickering in other games too.
Today's patch added some nice audio static and crackling for many including myself. Also many people are reporting flickering after the patch but that could partly be on the shitty Nvidia drivers as the last two have caused flickering in other games too.
The patch added Atmos to the PC version. It was in the Xbox version since release. You need the Atmos app from the Windows store for it to work, as far as I'm aware.The patch notes mention Dolby Atmos, which supposedly isn't even supported in the PC version of the game even though it's in the Xbox One version. That might be the culprit.