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Super huge levels - up to one million sq. feet, and up to 16 stories high!
Ten unique, real digitized enemies (actual Apogee employees!)
Thirteen hardcore weapons, including magical weapons.
Nearly every object can be destroyed - even mark walls with bullet holes!
Modem and network playable, up to 11 players via an IPX compatible network.
Adjustable violence/gore levels, from none (for children) to "excessive"!
20 Megabytes of explosive graphics, animations, music and digitized sounds!
Play one of five players, each with unique attributes and abilities.
In modem or network play, each player can can select what they want to look like.
Look both up and down, up to 45 degrees, to see what is above and below.
Ten unique, digitized enemies in the game, plus four multi-stage bosses!
15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
32 page full color game manual.
Footer4321 said:would love to see it come out again... along with terminal velocity.... and hell why not wacky wheels?... all the great share ware games that everyone played... i loved the days when you would buy 1 game and get like 10 share-wares with it
versello said:Terminal Velocity was awesome. The music was pretty badass too. Wasn't there a sequel? I remember also playing Microsoft's Hellbender... that was pretty fun.
Man, I have so many memories playing games from the early - mid 90's. TV, ROTT, Under a Killing Moon, Quarantine...
that was a great weapon.. that was the one that sot like a lil bomb then 4 or so fires would run the lenght of the map right?... i just loved the huge wide open spaces with tons of creeps....Trepidati0n said:My favorite weapon in ROTT was the ground flame wall weapon. It was always funning killing 4 people and watching the skeletons hit the ground. I really did love ROTT. It even ran good on school machines =P.
-tReP
dude, I was playing Super Mario 1 with my kid last night on RetroArch. hahaI never imagined so many games simply coming back from the dead like this.
When I think about vintage games I want to play, ROTT isn't even on the list. It was unpleasant to play back in 1995, and it's just as unpleasant today even with the QoL additions.dude, I was playing Super Mario 1 with my kid last night on RetroArch. haha
View attachment 587309
You're in luck, person who hasn't visited the forum in over 3 years. The Ludicrous Edition ported by Nightdive into the KEX engine is out now! It includes optional QoL features in addition to making it completely playable in modern Windows.
https://www.gog.com/en/game/rise_of_the_triad_ludicrous_edition
According to YEARFRAC() in Excel calculating for actual weeks, it's 17.96 years.View attachment 587406
rounding it up to 18yr, since its only 2 weeks off, and i dont feel like doing the math...
https://hardforum.com/threads/nooner.1169381/post-1044644086
It only sold around 110,000 copies, according to Scott Miller. For comparison, Doom sold ten times that amount, though it was kind of an outlier for the PC market at the time. Numbers around 100,000 were more typical for PC games back then. Apogee's platformers like Duke Nukum sold 50,000-100,000 copies.This is kind of neat.
When this was out, I don't think internet was a thing. I only ever thought my neighbor and I were the ones that played. Now that I read about it here, it was apparently more popular than what we thought it was 30 years ago, haha.
thats about what i thought it was. 18 is close enoughAccording to YEARFRAC() in Excel calculating for actual weeks, it's 17.96 years.