I think the $600 price is hard to swallow because the next Rift doesnt seem to really offer any additional value over the previous versions. There's still gonna be a screendoor effect at that resolution, and the DK1 already had near perfect tracking of movement. It just seems like a minor bump in price for nearly double the cost. The positional tracking seems pretty pointless since you'll be playing seated in a chair most of the time, giving you the option to merely lean forward maybe 12 inches or so to inspect things, a novelty that will surely wear off quick. Being able to stand up and walk around in an empty room you have set up precisely for VR experiences is just unrealistic, and even if you did it the concept itself is still limited to whatever application developers provide for. I mean how many instances are you really going to want to walk around vs be seated in?
Ultimately your time using the Rift will be spent sitting down with a controller in your hand, the exact same thing you have been doing with all previous VR systems. It just doesnt feel like a $600 experience anymore.
Sorry, but you are talking straight out of your ass.
People that have tried the latest Oculus hardware back to the Crescent Bay prototype have stated that the screen door effect has been eliminated. It has more to do with just the resolution. Pixel density, and optics have a lot to do with it as well. The hardware in the retail version is light years beyond the DK1 in every possible way.
The important improvement with head tracking is reduced latency, and higher frame rates.