AlphaAtlas
[H]ard|Gawd
- Joined
- Mar 3, 2018
- Messages
- 1,713
Today, Microsoft officially announced Project xCloud, an Xbox game streaming service. Microsoft says they've built out custom hardware in their Azure datacenters to enable "compatibility with existing and future Xbox games." A video on Microsoft's blog shows off the new blade servers, which they will deploy all over the world. Microsoft says they're already testing xCloud on phones and tablets paired with Bluetooth Xbox Wireless Controllers, and that they are developing touch-based input for specific games. There's no firm release date for the service, but Microsoft states that more information is coming soon. Thurrott.com claims that Microsoft is working on a streaming-only Xbox console, but there's no official word on that yet.
Check out the launch video here.
Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network. We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!
Check out the launch video here.
Developers and researchers at Microsoft Research are creating ways to combat latency through advances in networking topology, and video encoding and decoding. Project xCloud will have the capability to make game streaming possible on 4G networks and will dynamically scale to push against the outer limits of what’s possible on 5G networks as they roll out globally. Currently, the test experience is running at 10 megabits per second. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network. We are looking forward to learning with you during our public trials next year and sharing more details as we continue on this journey to the future of gaming with you at the center. Stay tuned!