1.13 PTR for Diablo 2 is active

Mav451

Supreme [H]ardness
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Jul 23, 2004
Messages
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In case nobody checked - and trust me I stopped checking since like Sept, but here it is:
http://forums.battle.net/thread.html?topicId=21730644778&sid=3000

And quoted below if you don't wanna click:
“We traveled for an eternity...” - Marius

Travel no longer my friends - the Diablo II 1.13 Public Test Realm is LIVE!

Q: How do I begin testing on the PTR?
A: When you start Diablo II change your Battle.net gateway to “ClassicBeta”. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it's a new realm you'll need to create a new account.

Q: I don't see the ClassicBeta realm in my gateway list!
A: Log into one of the other gateways first, then back out and the classicbeta realm will appear.

Q: What if I want to play the normal game again?
A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you’ll be able to play on the live realms as normal.

Q: Where are my characters?
A: The PTR realm is separate from the live realms so your current characters aren’t carried over. You’ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat while in a game:
Gold # - Will provide the amount of gold specified
Level # - Will increase your level to the number specified
Waypoints 1 - Will activate all waypoints. You must still reach an act before that act’s waypoints will be unlocked with this cheat.

Q: What happens to my characters once the PTR testing period ends?
A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won’t transfer to the normal realms.

Q: How long with the PTR run for?
A: As long as we deem necessary to ensure the patch and changes are solid.

Q: Where can I give feedback and what kind of feedback do you want?
A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000

• All post should have a subject line that clearly describes the bug or feedback being given
• Use the search feature to ensure a thread doesn’t already exist before posting
• When reporting a bug include as much information as you can, including steps to reproduce it if possible
• Any non-constructive posts may be deleted and the poster’s privilege to post revoked
• This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release.

Q: What is the new "Mystery" mentioned in the patch notes?
A: It's related to the respec system implemented in the patch and can grant additional respecs beyond the three given for completing the Den of Evil quest in each difficulty. You'll have to play to find out how though.

--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------

A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.


Revised Skill balance for Player Character classes


Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


Assassin

-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

-Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


Sorceress

-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.
 
Take note developers! this is how you get unending sales! Great addictive gameplay and unending support.
 
Probably already discovered by either dii.net or JSPers. I'm a member on both so I'll probably read up on it after work. Right now I'm just amazed they actually removed the IM curse from O.Knights.
 
Take note developers! this is how you get unending sales! Great addictive gameplay and unending support.

Once D3 is out it will end, diablo II was already dead after their last patch and had no work done on it, but Blizzard likely said, "mmmm when we announced diablo 3, d2 sales went up, so lets add some content (which probably took no time to do), and fix bugs and such we should of ages ago and that will keep them happy since D3 will be another 2 or so years"....
 
Once D3 is out it will end, diablo II was already dead after their last patch and had no work done on it, but Blizzard likely said, "mmmm when we announced diablo 3, d2 sales went up, so lets add some content (which probably took no time to do), and fix bugs and such we should of ages ago and that will keep them happy since D3 will be another 2 or so years"....

They've been releasing patches every couple years, it's not just because of D3 announcement. D2 has been selling greatly ever since it was released.

This patch: The main thing is that they added the ability to respec and took out uber leveling. Boo, no more 2 hour 1-80 :p. Im undecided if I like this. I like the rushing/quick leveling aspect of D2.

As for PvP changes: Ummm, nothing. They didn't mention any new runewords, so don't really expect any new builds. Hydra sorcs will still blow because absorb is retarded and over the top. This patch is pretty useless in terms of content, I'm sad. I was hoping for new synergies and runewords, or reworking how absorb works or something. It's still the same as 1.12 PvP.
 
Yeah I'm a bit surprised about the lack of new RWs myself. And no Enigma nerf either.
 
Finally. I remember back in April how they said it would be ready soon. I waited all summer for it and it never came.
 
<looks at the $3 used copy of D2 he bought a couple of weeks ago> Soooo...should I install this?
 
This patch was announced in March and was said to release at April 30th. It was delayed, delayed, delayed, then delayed again.
 
"- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users)."

Does this mean I can play at a resolution greater than 800x600 withouth stretching? I have a 1600x1200 4:3 monitor, I would love to be able to play D2 at 1600x1200... Srsly...
 
Heh awesome news.. but I think they are making everything so carebear now. Blood Golem will now receive all the damage while you don't?! Lot's of buffs for each character.. almost.
 
Too bad I got me key banned for botting, Guess I shouldnt have done that
 
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Too bad I got me key banded for botting, Guess I shouldnt have done that

What bot were you using, and yeah... you shouldn't have loaded it on the PTR.

Edit:
Sheppard has already released some 1.13 stuff.
 
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is this the same patch they were asking us what we wanted fixed?
i remember being on the forums and everyone was asking for higher resolution, i see that thats not included anywhere........

window mode........ shudder
 
No changes the community wanted and hardly any content changes, yet it was delayed half a year....gg
 
Also changing stuff like the Blood Golem thing is stupid. No resolution bump too, stupid.

Removing iron maiden and updating blessed hammer is shit that should have been done years ago. I am not impressed, not at all.
 
It's nice that Blizz is still releasing patches but this was a really crappy patch that took 9 months. The changes were pretty small and there are still things they did not fix such as a whole load of bugs. I was also hoping they got rid of teleport from enigma to slow down the botters.
 
I still think people don't understand how amazing it is for a developer to release patches this late in the games life cycle.... 99.9% of game studios would have dropped a game this old five years ago (that's being generous). Yet, people still whine and complain, unbelievable.
 
I still think people don't understand how amazing it is for a developer to release patches this late in the games life cycle.... 99.9% of game studios would have dropped a game this old five years ago (that's being generous). Yet, people still whine and complain, unbelievable.

I think the complaining is justified, if you've followed how the patch as progressed. Modders have had an expanded stash for years, while Blizz said it wasn't possible. People who were hoping for an actual content patch (i.e. more than just big fixes) were disappointed. No new runewords, and a couple skill buffs is not something that takes over half a year to do.

An intern working for $6/hr could have done this in a week.

*I'll be bullish and say just b/c it is a PTR, that more things could develop. But the realistic side of me knows that time is long gone.
 
I still think people don't understand how amazing it is for a developer to release patches this late in the games life cycle.... 99.9% of game studios would have dropped a game this old five years ago (that's being generous). Yet, people still whine and complain, unbelievable.

Normally I'm the guy saying this, but this patch could have been completed in less than a month and the Blessed Hammer fix should have been here a loooooooooong time ago. I think most people expect content when a patch takes this long.
 
Normally I'm the guy saying this, but this patch could have been completed in less than a month and the Blessed Hammer fix should have been here a loooooooooong time ago. I think most people expect content when a patch takes this long.

The 1.13 patch has also been stalled because the developer(s) had to switch to Warcraft 3 to fix a custom map exploit, which gives you an idea of the amount of manpower they are assigning. I just think it's nice they still patch it after all these years. The only real complaint one could have is the fact they announced the patch and an impending ladder reset many many months ago, which fucked up the ladders for a while.
 
No cross character/larger stash and no tppk fix after all that time? LAME!
 
I still think people don't understand how amazing it is for a developer to release patches this late in the games life cycle.... 99.9% of game studios would have dropped a game this old five years ago (that's being generous). Yet, people still whine and complain, unbelievable.

That's fine and dandy but the game is still selling decently so they should keep patching up the bugs in the game and there are a bunch. They messed up when they announced the patch in March / April which messed up ladder play since people were expecting it to come soon.
 
They are still releasing patches and supporting a game that is over 9 years old and you people are fucking complaining?


How ungrateful.
 
They are still releasing patches and supporting a game that is over 9 years old and you people are fucking complaining?


How ungrateful.

So what if the game is 1 year old or 20 years old? If a game continues to sell well, it should continue to recieve support.
 
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