Is anybody else sort of excited about what Shader Execution Reordering could bring to the table?
I know a lot of people still call Ray Tracing a gimmick, but all the animation tools, texturing tools, and game engine preparation methods are leaning into it heavily it's coming. In the past few years, I have seen students using these tools cut down the amount of time it takes to prep a scene or model from days of monotonous work to a button push that takes a few hours to calculate and ends up with far more consistent results and far more consistent frame rates and more visually appealing results, especially on newer screens.
The supposed FPS increase on raytraced elements with the SER could be a pretty big deal and I am honestly excited for what it could bring about.
I know a lot of people still call Ray Tracing a gimmick, but all the animation tools, texturing tools, and game engine preparation methods are leaning into it heavily it's coming. In the past few years, I have seen students using these tools cut down the amount of time it takes to prep a scene or model from days of monotonous work to a button push that takes a few hours to calculate and ends up with far more consistent results and far more consistent frame rates and more visually appealing results, especially on newer screens.
The supposed FPS increase on raytraced elements with the SER could be a pretty big deal and I am honestly excited for what it could bring about.