High CCT is normal for LCD blacks. There is nothing to be done.
CCT?
I don't think the amount of blue on this is normal... I had about 10 other LCD's in the past and this is the worst for "blue blacks" ... So I think it should be fixable somehow.
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High CCT is normal for LCD blacks. There is nothing to be done.
I'm very busy at the moment. Will answer your questions as soon as possible but it may take one day - but already one short hint: If you carefully look at the calibration process you will see that it consists of two parts: The calibration itself (will only display neutral tones) which linearizes the display accordant to the chosen parameters (whitepoint, tonal curve) and the characterization afterwards (this data will be represented by a matrix-shaper or CLUT configuration). The vcgt consists of the calibration data and will lead to a neutral reproduction with a defined tonal curve. But it can't realize color space transformations.I am still confused about what parts actually work in games and if they will fix the blue tint, I assume the gamma settings that correct the gamma to BT 1886 will work in games but will the part of the profile that fixes the blue tint work in games? Is the part that would fix the blue tint not the profile part? eg. "xxx color should be xxx" or is that loaded into VCGT with the 1DLUT?... Is the 1D LUT the calibration which will fix colors and gamma etc. as much as possible... then the profiling part is a profile of the calibration which corrects it further (but the 2nd part will not work in games). Why wouldn't using more patches help with the accuracy of the 1DLUT? Is there any way of improving the 1DLUT after it has been created? I will post some screenshots of HCFR without a profile later on, maybe you can help, but I have literally tried every setting and combination of settings possible, except the service menu and getting a profile that fixes the problems / works in games.
I'm very busy at the moment. Will answer your questions as soon as possible but it may take one day - but already one short hint: If you carefully look at the calibration process you will see that it consists of two parts: The calibration itself (will only display neutral tones) which linearizes the display accordant to the chosen parameters (whitepoint, tonal curve) and the characterization afterwards (this data will be represented by a matrix-shaper or CLUT configuration). The vcgt consists of the calibration data and will lead to a neutral reproduction with a defined tonal curve. But it can't realize color space transformations.
Ok, repeat the same thing, but with a pure black screen.
. I don't know what I should be setting in dispcalgui to fix the blacks without ruining the contrast ratio... losing 10% is ok but losing 40% is not. using "auto" on black correction ends up with 1700:1 contrast.
I explained to you that this is often a natural tradeoff, and it is quite well explained in the documentation (which you claim to have read).
It would have helped if you were able to compare the pure black with and without the applied LUT.
I will take some screenshots, I am still confused about what parts actually work in games and if they will fix the blue tint, I assume the gamma settings that correct the gamma to BT 1886 will work in games but will the part of the profile that fixes the blue tint work in games?
The only thing you can do is a 1D LUT, and that will have an effect in windows (desktop, browsing, etc.). Some games will respect this LUT, others won't. There are various workarounds for some games.
And as for profile, it's utterly and completely irrelevant to you. Read my icc post that I linked earlier. Your profile will not have an effect on anything you do. The ONLY thing that has an effect is the calibration you do (calibration is DIFFERENT from profiling, as you should know by now from the dispcalgui documentation).
Clearly, any calibration you do through the TV OSD will have a global effect, but the LUT calibration may not be respected in certain games.
Are you sure your meter is reading correctly? Do you have another one to borrow, preferably a different model?
meter is fine. NIcholars, you're overthinking this. Your results are fine. Nothing you do on the software level is going to fix the contrast/accuracy tradefoff you're forced into. Your primaries are good enough. I'm not familiar with dispcalgui - I use ArgyllCMS command line. I believe # of patches will have an impact, because the more patches the software can use to test your display, the more accurate a model it builds of it, and can generate a more appropriate LUT.
But, as I said, your results are fine. Your delta E's are all very low, and your primaries are almost perfect.
As for madvr and 3d LUT stuff, this is the thread you want.
The rest of your questions can probably be figured out through some diligence, reading, and experimentation. The author of dispcalgui frequents AVS forums.
I'm honestly not sure.
All I'm familiar with is dispcal. It may be the case that # of patches in dispcalgui has zero effect. In dispcal, you can adjust quailty, but this changes the number of "test readings and refinement passes", which I'm not sure is the same as # of patches in the context of dispcalgui.
Anyway, for you, it's completely moot, unless you are going to be using madvr and a 3DLUT.