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Does anyone know where to buy the Asus VG236H WITHOUT the 3d Glasses kit?
I was reading the review on Anandtech and it's supposed to be ~$360 without the kit. However, the only stores I can find only are selling the monitor with the kit for ~$500.
I haven't seen it anywhere either, and it pisses me off. I want three of them, with no kits, or maybe one. So instead of selling me three, they'll sell zero, because I will have to go with another model.
FYI, Asus has a SKU for the monitor with no 3d kit: Asus VG236HE
I've looked at the Acer model, but no height adjustment is a big no-no (c'mon really? $350 monitor and it can't do THAT). Another option would be the Alienware for ~$420.
Yup, freaking lame indeed. I want to get their monitor just for gaming, but I don't want the 3d glasses. I just want the monitor itself, so that's another lost sale for them.
the VG236H looks nice but the damn thing is super glossy. grrr. I cant stand a reflective screen like that. hell even the frame is very glossy so that means reflections galore. the screen will also reflect on the inside edges of the frame which is pretty annoying. why in the hell cant somebody make a gaming monitor with a completely non glossy screen and frame???
As long as your CPU speed is not bottle-necking the GPUs, you should indeed be able to get 60 FPS with most games in 3D Vision Surround. Perhaps not with DX11 and very high settings though.Then I realized that with a three screen nVidia surround setup with 7 to 12 million pixels to process, there was no way I was going to get any game to 60 FPS let alone 120 FPS, even with 3-4x SLI 480's.
I guess we'll agree to disagree here. I'm hooked on 3D gaming, and everyone I've shown it to wants it! Yes, it does require a pretty good investment in hardware, but IMHO it's worth it!Not to mention I've tried nVidia 3d; and while it was cool for a bit it's not something I'd use very often. 3d has very limited "hardcore" gaming use.
As long as your CPU speed is not bottle-necking the GPUs, you should indeed be able to get 60 FPS with most games in 3D Vision Surround. Perhaps not with DX11 and very high settings though.
I guess we'll agree to disagree here. I'm hooked on 3D gaming, and everyone I've shown it to wants it! Yes, it does require a pretty good investment in hardware, but IMHO it's worth it!
Been re-thinking the whole 120hz thing and am now leaning towards getting one for gaming, and would consider the Asus but the fact it's glossy just kills it for me.
Typing this from my work 27 inch iMac and I can see my entire face, striped sweatshirt, and individual eyebrows in my reflection. I despise glossy, reflective screens.
Is the LG panel matte? Been reading reviews but can't seem to get confirmation. Also be nice to have a real release date.
Sorry, I was referring to three 1920x1080 120Hz displays for 3D gaming. Yeah, surround with three 30" monitors would not be fun.Do you know how hard it is on GPU's to drive 12 Mega Pixels even with tri-480's? It's virtually impossible to get 60 FPS at 7680x1600 (3x 30" monitors) with decent graphical setting
That's a good news. Benq displays are usually good for gamers.
But just wondering if you have 120 Hz display how important is it to get 60+ fps in games ? Could i push for example Borderlands into 100-120 fps on GTX 470 ?
Pretty sure that's the whole point. If your video card(s) can't get you more than 60fps, the advantage of 120hz monitors is pretty much lost as far as gaming is concerned.
I suppose Peggle and Plants VS Zombies and the move-windows-around-really-fast-game would still benefit from 120hz monitors, but unless you can consistently drive more than 60fps you might as well get a 60hz monitor.
I'm pretty much resigned to upgrading my GTX 285 when I finally find a zero-input-lag, non-glossy, 24-inch+ 120hz monitor.
Not quite, you only get half the benefit.
5FPS is still refreshing at 120hz not 5hz, there is a noticeable improvement, regardless of framerate.
I suppose if you want to be super-technical.
A game running at 60fps but refreshing at 120fps is essentially being frame doubled.
Yeah, that's what she said!I don't mind an extra .6" though
Raises hand.Who the heck besides kid's in their room's watch Blu-rays on a computer monitor anyway?
well I watch movies from time to time. I mainly like 16:9 for games though as the little extra width is nice. not to mention, thanks to consoles, games are usually designed with 16:9 being the intended format.I'd be the first one to buy a 30" 120Hz panel with Display-port 1.2. My only fear is that it would be the god-awe-full 16:9 ratio. Manufacturers need to realize that a lot of people don't buy computer monitor's just to match up the aspect ratio to Blu-ray movies.
Who the heck besides kid's in their room's watch Blu-rays on a computer monitor anyway? Doesn't everyone have their own home theater? If not, work harder.
well I watch movies from time to time. I mainly like 16:9 for games though as the little extra width is nice. not to mention, thanks to consoles, games are usually designed with 16:9 being the intended format.
Extra width with 16:9? Surely you jest! 1080P displays are 1920 pixels wide. A 16:10 23-24" series monitor is also 1920 pixels wide. There is no width lost there. The 16:10 monitor also gives a much better vertical space for web pages, gaming, everything.
If your playing 16:9 content on a 16:10 screen, you literally lose only like 1/3rd of an inch horizontal dimension on a 24" sized screen taking into account the top and bottom black bars you would have.
Personally, I'd take the black bars top and bottom with a marginally smaller picture for Blu-ray and have all of the extra vertical real estate there for when you need it for everything else. You lose pixels on a 16:9 display versus 16:10 no matter how you look at it. Less pixels, less resolution, a lesser view of the game "world".
please not this crap again. 16:9 is slightly WIDER for games than 16:10. for desktop use sure the 16:10 is better.
and playing games in 16:9 on a 16:10 does not always work properly. sure with movies you get black bars but some games don't do that. they sometimes just fill the screen but give a slightly distorted view.
I guess you are trying to run 16:9 on a 16:10 screen which I already told you doesn't always work. or that could be the rare game that doesnt properly support widesreen. MOST modern games are Hor+ which simply means they add more to the sides with wider aspect ratios.16:9 is slightly wider for games then 16:10 when they are both 1920 pixels wide? Let's take a look:
16:9 1920x1080 on 24" LCD:
http://i119.photobucket.com/albums/o139/callsign_vega/ScreenShot_000.jpg
16:10 1920x1200 on 24" LCD:
http://i119.photobucket.com/albums/o139/callsign_vega/ScreenShot_003.jpg
Call me crazy but there is nothing "wider" about the 16:9 image. It just clearly shows all of the vertical information you are lacking in the game world.
I guess you are trying to run 16:9 on a 16:10 screen which I already told you doesn't always work. or that could be the rare game that doesnt properly support widesreen. MOST modern games are Hor+ which simply means they add more to the sides with wider aspect ratios.
there should be ZERO negative effect on a hor+ game when going to 16:9 over 16:10. there is no zoom effect or loss of detail on hor+ games at all. 16:9 does nothing but add a little more viewing width on hor+ games. and again nearly all games made in the last few years are hor+.It appears the answer is based off of what games you play. I play mostly flight simulators which appear to be Vert- .
So since it depends on the game(s) you play. Let me ask you this: If you where to do Eyefinity/nVidia Surround, would you rather have 3x 16:10 LCD"s or 3x 16:9? Since the "width" of the display would have diminishing returns after a certain width point even with Hor+ games, 16:10 would be the clear winner wouldn't it? So 16:9 in effect, is a detractor for ultra wide-screen gaming.
Another point that you conveniently left out or haven't thought about is that if the in-game image vertically is the same size between a 16:10 and 16:9 screen, then you could clearly deduce that you would have yes a wider view, but more zoomed out view of the game world with less detail given the same size-class monitors. You can't simply eliminate pixels and have it not detract from another aspect of the image.
Your StarCraft 2.gif is misleading, it doesn't portray the zoomed out effect and loss of detail in the 16:9 image.
I just tested SC2 on my 24" 1080P vs my 24" 16:10. Compared them on my 2560x1600 LCD.
16:9:
http://i119.photobucket.com/albums/o139/callsign_vega/Screenshot2010-08-2519_33_39.jpg?t=1282786988
16:10:
http://i119.photobucket.com/albums/o139/callsign_vega/Screenshot2010-08-2519_33_10.jpg
So while in a game like SC2, you get a "wider" field of view, it also zooms out the screen and you lose detail in the vertical. In the screen shots above you can clearly see that the command center in the 16:10 is larger and more detailed than the one in the 16:9 screenshot. Like I said before, you cannot cut 10% of your screen's pixels and not have the image negatively altered in a different way when you get such a wide field of view.
Granted, this is not much of a problem in a game like SC2, but in a lot of games with more detail it could be an issue. So, if you do play only Hor+ games on a single monitor, I do agree with you that 1080P might offer a gameplay advantage. But when you move up to 3x screens, 16:10 would be the clear winner as when you go extremely wide, you have greatly increased diminishing returns and Hor+ basically becomes use-less. BTW there is a multi-screen; ahh-hem "mod" out for SC2.
there should be ZERO negative effect on a hor+ game when going to 16:9 over 16:10. there is no zoom effect or loss of detail on hor+ games at all. 16:9 does nothing but add a little more viewing width on hor+ games. and again nearly all games made in the last few years are hor+.
well I got an A in physics but thanks for the smartass remark. the number of pixels doesn't mean a damn thing because its the aspect ratio that is the issue here. 1280x720 and 1920x1080 will both have the exact same view within a game. sure the 1280x720 will be less crisp but again what you see on the screen will the same. nothing is lost going from 1920x1200 to 1920x1080 in hor+ games and in fact only change is that slightly more info is added to the sides with 1920x1080. there is NO loss of detail or zoomed effect when going from 16:10 to 16:9 in a hor+ game.I guess what I am trying to convey is going over your head. You are saying that you can get a wider field of view in game (a LARGER image), with the same zoom settings, with 10% less pixels (less screen surface area). I take it you didn't do too well in physics class? This concept is rudimentary.