robbiekhan
Gawd
- Joined
- Apr 13, 2004
- Messages
- 783
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This is why I hesitate to play cp again.Welp, after yet again, sincerely, more ADD levels of tinkering - I've decided to "settle" with just ray-traced reflections and local shadows (ray-traced lighting even at Medium gobbles up 10+ fps)
Also (heads up), the FSR FG mod caused my game to crash on multiple occasions, so F that noise.
But with everything set to High @ 1080p, DLSS @ Quality, and only RT reflections/local shadows.... I'm now in the "butter-zone" of a solid 90 fps.
.... It only took 3 years worth of patches and a CPU/GPU upgrade, but I'm finally content.
(I don't think I've messed around with a game this much, settings-wise since fiddling with Oblivion ini files over a decade ago)
Nice pumps!
Yeah my current playthrough (2nd time round) I'm already done with PL when it launched so am doing the gigs, races and side stuff on this with my current character build. I will shortly switch to a Sande build as have always been netrunner biased. Will be different for sure not being able to quickhack, but the upside is raw power and action which is also really cool now since 2.0+.
That and the sheer speed of driving with the new car mods is amazing in first person view:
View: https://i.imgur.com/ZuUcdnW.mp4
It almost feels like cheating most of the time because you are so lethal at high levels as a netrunner, and every time your scanner is out you slow down time anyway so can effectively nethack your way through any battle if you're got buffed up RAM capacity and re-gen.I was all about my katana (and guns sometimes) and now want to try a netrunner.
First time playing since release... It's still janky AF. I reach a traffic jam and accidentally bump into an AI car. Well that set off a ridiculous chain of events where the AI car decided to floor it and drive around in circles, colliding with nearly every car on the road. Eventually cars started exploding from the repeated impact of the car driving in a circle. Meanwhile there's a cop car just 2 lanes over not reacting at all. Until the AI car hits it in and then the cop starts shooting ME. WTF?
First time playing since release... It's still janky AF.
I guess now we know why GTA6 took so long.As someone who played release night, I can confidently attest that the jank is 0.001% of what it was 3 years ago.. It's almost like a sequel at this point
As someone who played release night, I can confidently attest that the jank is 0.001% of what it was 3 years ago.. It's almost like a sequel at this point
The life path stuff doesn't really make much of a difference. The biggest difference is that first mission. They are all good.Oh shoot, I never saw the Jackie tag. Kinda good, it would have broken me a bit. About to start another playthrough to do PL, which background jibes best to y'all? (I'm always torn Street/Corp).
I'm usually too busy shooting people to notice that stuff.Yeah there are Jackie bits dotted about! You really gotta explore the alleyways etc to find some cool graffiti and other bits.
its with path tracing?I have not yet seen the secret ending. Will do it this time round!
Oh btw look at this quality, this engine is something else.
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LOL at Thomas.Oh indeed. Some others:
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And the best until last...
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2.0 did massive rebalancing.Are the enemies harder in the expansion? Probably my only real negative remaining in its current state besides the still random glitches. Once you reach a certain stage in your build,
It definitely gets there near lvl 50 in CP2077 (level cap is 60 if you have PL expansion, 50 on vanilla).you're damn near immortal and the game morphs into basically a fetch quest chain like FarCry.
Oh indeed. Some others:
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And the best until last...
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