Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,765
Dying Light 2 had a production cost of $100 million, which is well into AAA territory. There is no solid number for the first game, but it was estimated to be around $50 million with Warner Bros. funding and publishing the game, which is still AAA territory for the production years of 2012-2014. Couldn't care less about character customization.I've had it in my Steam library for a very long time, but its been on my backlog. I'm glad techland is supporting the game well, similar to how they did with the original adding lots of new content apparently much of it free. Some of the comments have shown that some of their updates have disrupted balance or play experience, but other ones may have fixed it so I don't know the current status as i've barely played since testing it out near launch.
One pet peeve I have with both Dying Light games that I've mentioned before is the inability to customize your protagonist's appearance beyond just clothing.. For a multiplayer zombie game, this is annoying to see 4 copies of the identical hero walking around. Its forgivable in DL1 due to Techland being a A/AA studio, but still annoying in all those updates they never changed it. However, for DL2, which was sold as a $60 full price title with a $100 ultimate edition and season pass at launch, i t seems asinine to do it again. I had hoped for basic customization of picking sex and some facial/body config options like hair and eye colors etc..but no apparaently at the start it was playing Aiden somebody instead of Kyle somebody. I remember reading that despite one of the pre-order bits giving you a glider customization for that one character inspired by (voiced?) Rosario Dawson they're not playable. There was some datamined something suggesting that at one point players could choose to play either the male current lead or the rosario dawson character and the one you didn't choose would be the NPC you meet in game, but I guess that was cut.
I don't generally create female avatars, but the lack of a female option in a game with 4 player co-op full priced title from a veteran studio is grating. it woun't hav been difficult to either choose to play as a male or female avatar and then customize the face a bit, and refer to them by a surname. Yes i know it would mean recording more voice lines (or at this point, a LLM with a text to speech engine could do pretty well if they REALL didn't want to bother but that seems unnecessary) from a female speaker but it doesn't seem too much to ask. The claim to be updating the game to add guns out of player demand despite previous rationale for there not being guns (both from a design standpoint and an in-game one) so an update to add customizable avatars including a female playable option doesn't seem unreasonable either. No chance they've done something like that as of yet I'm guessing?