MavericK
Zero Cool
- Joined
- Sep 2, 2004
- Messages
- 31,945
Somewhat interesting interview here:
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Death Stranding update 1.05 is out now
https://www.thesixthaxis.com/2019/11/13/death-stranding-update-105-patch-notes/
Weighing in at just over 1GB, update 1.05 has a single bullet point in its patch notes:
- Various performance improvements
I thought about this when I first played the game:
Are any of you mashing the like button as much as possible? You know you can do that, right? I can do at least 120 likes at a time.
The one thing I don't like about rebuilding the roads is that it generates very few likes compared to other items, while also requiring the most resources / effort to rebuild.
Plus, I've rebuilt at least half a dozen segments now, possibly more, and I've only ever seen like, one other segment of road completed by other users. Wtf? Usually the roads will have *some* resources put into them, but I would expect to see more from Strand Contracts and other users.
Yikes, you got paired with some losers. I did probably 6 or 7 sections on my own, and some other nerds apparently finished the rest. We had like the whole system built except for connection to lake knot city.
That's bizarre, all of my strand contracts have like 100k+ likes, some over 300-400k. I would think that at least a few of them would have completed some roads.
Kinda sucks, I wish the game would prioritize roads since it's something static in all instances and I'm sure someone else has completed them.
EDIT: It actually pisses me off the more I think about it, because I have zero roads through the mountain area where it would arguably be the most useful. The fuck, game?
It also makes me angry that some road segments cost just as many resources but are like half or less the length of others.
Yea the segment heading north to mountains is like 4x the price as some other segments. Also some of the segments just end in a cliff, and trying to turn truck around is a huge PITA.
Just completed the main story after ~50 hours. What a ride.
Great game overall with some massive pacing issues mid-game. It's basically a bunch of cutscenes, then about 30 hours of story-poor deliveries, then a bunch more cutscenes, with some decent-ish fights thrown in.
Hah, nice.. I'm still stuck in that 30 hour section grinding away on deliveries in central America and not too motivated to keep going through it since I haven't seen a cut scene or any story whatsoever in the last 20 hours at least. I'm not sure how Kojima thought that was a good idea to have that much of a break in the story given that this is definitely not a game-play or skill oriented game.
I can tell you I had a shit ton more fun doing missions in MGS5 than I have had doing deliveries in this at least, and MGS5 still didn't have anywhere near this long of a break in the main story either.
IGN salty that Death Stranding was winning their user GOTY poll, so they took the poll down entirely.
View attachment 206038
IGN gave the game a 6.8 because the reviewer complained about how traversal was too difficult.
So is that Mod an actual IGN employee or just a volunteer mod for the forum/poll? Because the "I applaud IGN..." line makes it sound like he's not with them since it would sound tacky to applaud your own employer or business. And I would think a real employee would use their real name on the forum like any other site I've seen.
Anyways, it's odd that they still named Death Stranding as the best PS4 game of the year if they did indeed take that poll down prematurely.
I'm amazed that Days Gone didn't even make it into the conversation there though, which I actually haven't played yet but it still got a better score on IGN and seemed to be much more well received than DS.
To be frank, their PS4 poll sucked and none of the games on there were anywhere near Death Stranding in terms of quality.
I take all the metals and ceramics I can get from distro centers and friendlies and use them on the roads because I don't find myself using those materials for much else. Ceramics always seem more difficult to come by; if the MULE camp has ceramics, I'll stomp those guys, hijack their truck and load it up with all their materials. They always seem to have the ceramics I need to finish building out roads.I put like 9 hours into the game today and got zero done in the story.. like I don't think I heard Sam speak once other than when I accidently hit the touch pad to make him yell pleasantries to those in another online dimension.
I did build a shitton of roads across central America though and some other structures to help myself and others out. It's a good thing I don't mind grindy games because this one is certainly a grind. Even with roads and vehicles available most of the time, I still didn't get all deliveries done in Act 3. I also only ran into BTs like twice and they were on the outskirts of the map as I was building roads out. So I guess they kind of clear out as you build roads through places.
I'm not sure if there's any real consequence or if it's intended, but I claimed a lot of materials (mostly ceramics and metals) from bases in order to dump into the roads. I got the other half from raiding mule bases. Those guys are zero threat to me too; I go in and Rambo the shit out of their base, just mash square on the first one, then pickup whatever case he drops and use it to one-hit KO the next guy and repeat until the base is clear. I ran into a couple guys that have a shield or something though so you can't punch them, then I just use my hog-tie gun and kick them. Then I get to spend the next 20 mins hauling loot back and forth to the nearest base to stash in my private locker, then to the next section of roads I'm working on.
Not sure if it's a lot, but I'm over 50k likes now because of the roads. If only you could monetize in-game somehow.
Anyways, I really hope the story is halfway worth all this work, because right now I'm kinda right there with IGN's 6.8/10 score and that's with the help of a lot of others online.
After meeting with Heartman I have become enlightened of the zip lines and religiously contribute. Tons easier to build compared to roads. I love jumping on one and easily speeding around to all of the locations.roads are cool and all, but my zipline network in the mountains was legit.
I got a kick out of that update because last week I was looking for a way to turn off that animation. Super annoying when you're making repeated trips on roads.They just patched it recently to not require you to have to watch the odradek animation every time you enter into BT territory, which...would have been nice to have through my initial playthrough. Glad they finally did add it, though. I guess you can change the behavior in the options.
I think I know how you feel because it does start out a bit slow. I don't know how many hours I put in just building the roads and delivering stuff until it really picked up. The game picks up after chapter 3 or 4, then suddenly you're in chapter 6 or 7. Maybe I just got more efficient at deciding what was important to do (avoiding deliveries to people that weren't giving me gear upgrades).I really need to play this again... I couldn't get past the first 2 hours of the game.
I've been wondering if roads or certain zip lines are intentionally left out of your world. None of my roads were already built, but some had materials contributed, I finished off all but one road segment in my current game and I was surprised to see that one segment was completed when I started a new chapter. I find it interesting that zip line towers exist that don't connect to anything, but I can find a spot that connects two different zip line towers. Maybe I'm overthinking it, but it seems that some things are absent from your game so that you're forced to contribute, which is fine.