LOCO LAPTOP
[H]F Junkie
- Joined
- May 4, 2006
- Messages
- 12,666
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Yet another fail from the Paradox lineup.
I think they're getting increasingly out of touch with what people want from their games.Certainly looks like it. It could be the typical Paradox early review bomb so I'll give it a few days but I expect this game to be on sale in the next 1-2 months at a decent discount to get people on the DLC train.
My FPS skyrocketed when I turned v-sync off.
On my desktop I went from 24FPS to 100FPS (medium settings on a 3080)
I've said it before (many years ago actually). SimCity 4 with updated graphics and some gameplay updates is all you really need. Then we got CS5 instead.It's really amazing that SC4 had a better art style so long ago.
I keep meaning to....but the modding lol.I've said it before (many years ago actually). SimCity 4 with updated graphics and some gameplay updates is all you really need. Then we got CS5 instead.
I haven't play CS4 in years. Maybe I should.
An hour into the game. It's not that bad. Yes, it needs work but on my setup, it doesn't seem to be awful.
But if you disabled Depth of Field, Volumetrics, and Global Illumination in graphic options it helps massively as I mentioned above, for it to not look like complete ass, you manually set it to TAA in the advanced options. Much better than FXAA or both SMAA. TAA is not shown in normal graphic settings, go in advanced tab.
Currently got a town of 700+ people. 60+ FPS, currently it's nice and smooth. (I'm still on my RTX 3080 10GB, until tomorrow)
Gameplay wise, I'm an hour into it and I have not run into anything I don't like yet, it has lots of little neat features that so far works well.
Night time get pretty dark. traffic is nowhere near as bad, the AI actually uses all freaking lanes!!! However, it is still a little stupid, especially when parking and pedestrians crossing the street.
You can change stop lights to stop signs, The road tool needs slight work but overall much better than CS1.
The pipes and powerline's with the road is awesome, "info views" is a nice upgrade over CS1
You can turn off the annoying chirper in the options (thank god).
You can upgrade buildings instead of replacing it.
Honestly if the devs can fix the performance issues, this would be a great game. For those that are waiting, I agree. Wait for a few updates and see if they can fix this. if you have any specific questions, lmk and ill do my best to answer them.
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Can you see how this 100k population city runs for you on your current system? Curious. Thanks.
https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbmlrV1NTMDYxeTlMU09LTDQwcXZlLXZDQ081QXxBQ3Jtc0ttaDNCWkRpNW1RenVCU3d0aDIzUkNDUl9WdWZZVXphWHJTSHBuU2ZIdi1iLTFTaHkwWjY5ZF9lREpQNGRHT3lZelVScE5wcnJKUXRCUnpSaVkwTVRIb0xIVTQ0M0h4YVJOV1BYN1daSTF4dGk2dDlwOA&q=https://download.gamestar.de/public/files/savegames/100k_Einwohner.zip&v=3hkLOjL_bIk
Balanced. I changed nothing else in video/graphic options.Also what do you have for General\Performance Preference ?
If you are looking at the middle of the map, 25-30ish FPS. Away from all the buildings, you gain the FPS back to about 40-50ish, away from anything 80+.
I will say that save just showed me a very annoying flaw that I have not yet seen. Pedestrian are the leading cause of traffic jams in that save. Nothing you can really do about it either. They move so slow on crosswalks and the cars just sit there in the middle of the road waiting for a break, which doesn't really happen when you have a lot of people.
Thanks for the map, it would be a great one to test with the 4090 when it comes in.
Balanced. I changed nothing else in video/graphic options.
What about vram usage?RTX 4090 update. Good god that card is a beast. No setting changes, the exact same settings were used from the 3080.
Anyway. The map that ng4ever suggested that I try is now a average of 60FPS in smack in the middle of the city, away from the big buildings 70-80FPS, and away from everything, 100-120FPS. I did get dips into the 40's when zooming in the city but overall much better.
Realistically, No one should need a $1700+ 4090 to play this at 1440p, that's insane.
Start off with 8GB right out of the gate, peaks around 9.8GB I haven't seen it get much higher.What about vram usage?
Is this game going to be like Hogwarts where it runs out of vram before gpu processing power...
Sounds like an issue with the LOD changes they made. Did they universally nerf LOD if you play in 4K?Apparently the update made the graphics even worse.
https://forum.paradoxplaza.com/forum/threads/graphics-is-terrible-after-the-update.1604238/
No idea. I don't have a 4k monitor, Could drag a cable to the living room to the TV. lolSounds like an issue with the LOD changes they made. Did they universally nerf LOD if you play in 4K?
Played it for about 5 hours.
Why uninstall? You already paid for it and 5 hours is beyond refundable, so what good is a summer sale going to do you? Is it really THAT bad?Quick uninstall for me. I'll revisit in a few years when it has 30 DLC packs on a summer sale.
Free on gamepass.Why uninstall? You already paid for it and 5 hours is beyond refundable, so what good is a summer sale going to do you? Is it really THAT bad?
Ok, I understand now . Yeah, sounds like they held back a lot of basic stuff to sell as "DLC" later .Free on gamepass.
I think you missed my point. You can tell that the game is holding back a huge amount of content. It feels like a demo, incomplete.
Paradox goes hard with DLC. Cities skyline has a massive amount of DLC.
My comment about a summer sale is directed towards the inevitable DLC.
While I like that companies like to add content, there is a difference between adding new content, and holding back content on release.
Is it that bad? No, but again, it feels like a demo. If I had paid the $90 asking price for this, I'd be pissed because it's less than the original on its release.
Unique buildings are a big deal. They allow you to add character and features with surgical precision. This game has almost none.
Right now I would say there is no reason to get skylines 2 over the original.