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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Ok finally all issues resolved :) :) Thanks to you guys. So i installed 3 times different gpu drivers. And launched Remnant 2 and Lords of The Fallen. During first shader compilations no crash and no wheas. Here are my settings: P1 253W , P2 253W , Core Limit 400A Load Line Calibration HIGH...
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    Battlefield 2042

    Msi Afterburner starts working after game update : ). Finally i can measure my 14900K temps in game.
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    Can i just install older drivers through installer when newest are installed?

    Hi. I never used clean install of nvidia drivers. Always downloaded and run installer. But now i wanna install older drivers to check something. So can i just download older drivers and install them through installer? Even if i have installed newest actually. Thx
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    yeah its me, but please not ban me. I will be good. I mean sorry for too many questions but i am worried about new pc.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Hey guys. I will go to COre current limit 350A and test. I think will be fine. 400A i think was too high so it throws WHEA once during Remnant 2.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Someone said this to me:" 307A will lower frequencies and is way too low for 14900K anyway. 400A is confirmed Intel max. spec. Do not, ever, accept any setting that lowers frequencies to get you stable. Chip should run at Intel spec frequencies or straight into RMA." So rma cpu if my frequency...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So in AUTO bios config i had crashes when preparing shaders during first launch after installed drivers in Lords of The Fallen or Remnant 2 OUT OF VIDEO MEMORY errors in loading screens or in shaders too in first time. Clock cpu was 5700mhz. But after changing power limits P1 253 P2 253 and...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So problems resolved. : ) No crashing on first shader loading during Remnant 2 and Lords of The Fallen. Just using P1 253 P2 253W and Current Core limit: 400A. Clock 5677mhz
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    I have an last question. If... Package Power Limit 1 = 253 Package Power Limit 2 = 253 Core Current Limit = 307 5.2-5.3Ghz during Lords of the fallen. Then my its called downclock yes?I mean i dont change ratio but limit to 307 and clocks are lower than INTEL specs? But at least is stable...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Someone said this to me:"Just finished this game last week, I am on a 13900KS on 5.9Ghz (Direct Die cooled, PL1 and PL2 are untouched so their 4096, though I am seeing 310w tops from HWINFO) and never had issues with the shader compilation nor with game loading.." So he was stable on AUTO (...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    i will leave it 253W on PL and PL2 and 400A. Clock is 5677mhz. Looking good now, i think all is stable. But to be sure i am waiting for new drivers ,install , and then check again if it crash on first time on shader compile in LOTF and Remnant 2. : )
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    And yeah i know, i am a noob : ) D. Never was touching bios settings. So what are differences between P1 Auto P2 Auto and P1 253 P2 253 ? ( core limit is 400A ). And cpu clock is 5677mhz
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So why on youtube others have stable 5700mhz 14900k , when i must change power limits and clock is lower? https://www.youtube.com/watch?v=uvuyzwjLjps
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Before changing power limits ( AUTO ) my clock was 5700mhz. Now after changing power limits is balancing in game between 5270-5370mhz in game. Is this normal?
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Eh i installed new nvidia drivers and the same issue back. Wheas 19 during first shader compilation in Lords of the Fallen. Also crashing with out of video memory in Remnant 2 in launching. What should i do? Edit Ok changed to PL 1 and PL 2 power limits to 253 . And Core Current Limit 307. No...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Ah someone on random post in gigabyte/reddit said this:" Every single time they are preparing an updated BIOS, they are removing the previous ones - even if there are betas or even final versions. So don't panic, your current Bios version is not having any issues, even if it's not displayed...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    so revert bios to previous or stay with that?
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Hi. I have an question. I updated to newest F6g bios from gigabyte site. No issues now. But today i was on gigabyte site and they deleted that bios. Any ideas why? If its working stable
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    GUYS, Updated to new bios and yeah no more OUT OF MEMORY ERRORS in REMNANT 2. WOW :) Even i dont changed limits. Only bios.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Thanks. Today i will update bios and check if it resolved issues. Later i will update.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So P1 253W , P2 253W , LCCMAX 307A? Ah btw CPU CURRENT LIMIT is LCCMAX? This is the same ? Ah also i checked now bios and my is F3, that the oldest one. So i bet updating will help
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    what fixes? you mean P1 P2 power limits or that INTEL BASE LINE PROFILE ( which performance degrade ) ?
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So thank you for reply. Really greatful bro. So my issue in Remnant 2 is during transitions , i mean loading new levels or joining in COOP it will throw OUT OF VIDEO error or BSOD rarely ,but in most cases is WHEA LOGGER in event logs . So i guess i need update bios first?
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Someone said this. I strongly recommend this guide:" https://wccftech.com/asus-intel-baseline-profile-option-bios-mitigate-14th-13th-gen-cpu-gaming-stability-issues/ This has solved my problems with Unreal Engine games! BUT: 14900KS SP111 / Asus Z790 Apex (white) / Bios 2002 CB23: 41.628...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Oki it rebooted this time lol. I guess it was bsod. When i was joining COOP match in this game. Reboot. So update bios time i must.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Guys i dont know whats going on. But launching Hogwart Legacy with MSI AFTERBURNER on ,generating WHEA logger warnings in event logs during shader compile. I am checking that. When i turn off MSI AFTERBURNER it will complete shader process without WHEAs. Any ideas why? I m still on stock bios.
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    So i turned off STEAM FPS COUNTER and run Remnant 2 x64 shipping exe in binaries as ADMIN. No whea loggers during loading LEVELS and no crashes. Try it. Maybe i should test longer but it not crashed anymore with this. But i think i will crash again sooner or later. Ok i will try update BIOS...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Today i was downloaded Remnant 2. And i cant play. Before main menu it will pop up OUT OF VIDEO MEMORY . Then again next launch start new game and again the same crash. Ok finally when i started new game,after 5 minutes crash to desktop. Again and 10 minutes next crash. Its only one game giving...
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    Cinebench R24 - artifacts?

    ok: i turned off gsync and no flicker. Weird....
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    Cinebench R24 - artifacts?

    Hi. I have 14900K stock, 2x16GB DDR5 6800,rtx 4090,Seasonic Px 1600,SSD 2TB,Aorus Z790 Elite X So during rendering in Cinebench R24 i have a weird line flicker in screen. It looks like artifacts. Every few minutes ,that screen where is rendering , show a weird line flicker. And screen move...
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    13900K - Out of Video Memory or BSOD during shader compilation in two UE5 games

    Hi. Today i launched Lords of The Fallen and during shader compiling it crashed with WHEA LOGGER in event. Should i worry? Otherwise all is stable. Cinebench,games etc.Only in shaders first time compile. Screen: Internal Parity Error I have 14900K stock, 2x16GB DDR5 6800,rtx 4090,Seasonic Px 1600
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    Issue with Aio Waterforce 360 and one fan not working

    Update: Installed Kraken Elite 360. Three fans working. All fine now. Getting refund from that Waterforce actually. : )
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    Msi Afterburner and RTSS - msi afterburner required directx runtimes are not installed

    I tried beta msi ab and the same message i get. Required DirectX runtimes not installed, OSD may not function properly Then i install normal version and the same issue. Required DirectX runtimes not installed, OSD may not function properly...
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    Msi Afterburner and RTSS - msi afterburner required directx runtimes are not installed

    Hi pc: Rtx 4090 Gigabyte Gaming 14900K stock 2x16 GB DDR5 GSKILL 6800 Z 790 Aorus Elite X Wifi7 Seasonic PX-1600 Prime ATX 3 Windows 11 new updated . I installed and i tried, two versions of Msi AFterburner + RTSS from msi com and i m gettin that message when running riva tuner: RivaTuner says...
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