Where are the 8K Monitors?

I disagree about flat. A 1000R(adius) curvature is a 1000mm radius, so if you have a screen with dimensions sympathetic to that you could sit at that 1000mm ~ 40 inch away viewing distance where the pixels would be on axis to you. If you are sitting closer to that, or closer than 60 to 50 deg viewing angle on a flat screen, you are going to have more pixels off axis to you - especially on the sides but if it's a large , for example 65" 16:9 screen sitting nearer on top of a desk it would be looming above you so the uniformity would probably be bad at the top portion of the screen and the top corners, like a gradient that is more non-uniform, (more degrees away from where it should be in the center of the screen) the farther and farther away from you the pixels are. The most uniform should be if your head was aligned more or less at the center of the screen, and where the pixels were aimed as directly at you as possible.
Don't really mind if people prefer curved, and if I were to build a racing sim or something like that where immersion was the key, I might prefer that as well. But never for productivity. And neither does Samsung it seems, based on the fact that when the viewing angles are not as poor, the need for a big curve seem to go away. That said, if people prefer curved, fine by me.

As for plugging in a laptop, the ark and the 900D are both supposed to be able to do tiled multi-input, it's just that the ark is only 4k so it only gets a quad of 1080p real-estate wise and that's not a real modern "multi-monitor" environment imo.
So is the QN900C and I have also an email where Samsung has confirmed this. Actually getting it to work though...
 
Flat is mostly on axis at 60 to 50 deg viewing angle.


Most of the screen surface on-axis (pixels aimed close to you)

screen.optimal.viewing.angle_flat.screens_1.png


Larger fields of the sides of the screen are off-axis when sitting closer, at a wider viewing angle (causing distortion, and also non-uniform depending on the screen) when sitting closer, also lowers PPD
screen_viewing.too.near.non-optimal.viewing.angle_1.png



. . .

Curved screen sitting at the center of curvature allows you to sit nearer.

1000R.Curve.png


No matter what pixel is firing across the width of the screen, it's pointed directly at your eyes

......................
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. . .

Most curved screens are not designed with an aggressive enough curve and with sympathetic enough sizes/ratios in order to logically sit at the center of curvature.

If you sit at the center of curvature on a screen designed to be viewed that way, as an analogy:

It would be as if you had a beam on the floor connecting your rotation-capable chair to a floor style pillar tv mount on caster wheels, with a flat screen on it. Turning your chair in this imaginary scenario, the screen turns along with it. You are still at the "head on" view radially. Now instead of rotating the monitor with the chair, duplicate the monitor along the curve with several screens and decouple the chair from the screens and spin in the chair. Then, finally, instead replace the screens with a single curved screen that follows the same arc of the circumference of that circle your spinning chair made with the end of the beam, like a math compass making a chalk line on the floor. Similarly, people using multi-monitor setups try to angle their side monitors to face them directly as best they can, it's just a lot more crude of a curve only having a single line segment on each end. Most curved monitors are not form-factors that keep the distance from the screen to your eyeballs equal. A desktop screen would have to be 700 - 750R. The ark could do it if you sat 40" away, and it would get around 60PPD or so.

. . .
 
So is the QN900C and I have also an email where Samsung has confirmed this. Actually getting it to work though...

Gen 1 of the ark couldn't really do other inputs in multi-view but I think the gen 2 can do it. Idk about the 900c, but I'm interested in whether the newer 900D can since it came out after gen 2 of the ark and that one connect box.
 
Gen 1 of the ark couldn't really do other inputs in multi-view but I think the gen 2 can do it. Idk about the 900c, but I'm interested in whether the newer 900D can since it came out after gen 2 of the ark and that one connect box.
QN900C has support for 4 multi view "areas" up from only 2 on the QN900B. But there seems to be some incompatability only giving me "not supported" but will try more when I have time for it.
 
QN900C has support for 4 multi view "areas" up from only 2 on the QN900B. But there seems to be some incompatability only giving me "not supported" but will try more when I have time for it.
Was able to get the Multi View working but it seems to require disabling Game Mode which also seem to break 4:4:4 which basically makes it pointless for anything text related (at least compared to an actual monitor).
 
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Was able to get the Multi View working but it seems to require disabling Game Mode which also seem to break 4:4:4 which basically makes it pointless for anything text related (at least compared to an actual monitor).


Can you set the hdmi input to "PC" like you can on a LG? On LG OLED, as long as you set the hdmi input to "PC" in the input selection panels of the TV's OSD, it will be 444/rgb, even if you haven't set the named picture mode to "Game mode". You'll get more lag though due to processing so not great for games outside of game mode.

I'm hopeful that they updated the one connect box on the 900D, because it came after they updated the ark's one connect box in Gen2 of the ark. The gen2 ark's one connect box isn't compatible with the gen1 screen. Gen1 ark couldn't even do multiple external inputs via ports, only if using laggy wireless broadcast.
 
Wait tldr does the QN900D owner confirm any of the specs connected to PC and 4090? By any chance? Lol
 
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Can you set the hdmi input to "PC" like you can on a LG? On LG OLED, as long as you set the hdmi input to "PC" in the input selection panels of the TV's OSD, it will be 444/rgb, even if you haven't set the named picture mode to "Game mode". You'll get more lag though due to processing so not great for games outside of game mode.

I'm hopeful that they updated the one connect box on the 900D, because it came after they updated the ark's one connect box in Gen2 of the ark. The gen2 ark's one connect box isn't compatible with the gen1 screen. Gen1 ark couldn't even do multiple external inputs via ports, only if using laggy wireless broadcast.
There are additional "weirdness" with dithering etc that comes into play. It is doable but as a monitor nut, it would have to be better than that in order not for me to start looking into alternatives (lika a 4K side monitor). The Multi view definitely seems to be targeted at "video content" which perhaps isn't that surprising.

Having explored the QN900C a bit to get to know it, it seems like most of that fancy stuff is disabled in game mode, which simply seem to turn the processing into a basic upscaler. This is probably due to input lag reasons I would imagine. Will be interesting to see actual differences to the QN900D, especially as the Neo G9 can do 8k2k at 240 hz so they must have updated circuitry.

Hopefully I will be able to do some side by side comparison with the Neo G9 57" soon, there are some practical challenges as well :)
 
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There must have been some updates to the QN900C/One Connect Box since the first QN900C I tried because I am yet to experience any kind of dropout even at 144 hz while the previous one had them all the time. And this is with the long cable as well. As mentioned before, I noticed that packaging were a bit different the other time around and I also recall thinking that the One Connect box look slightly different, although I could be remembering that last part wrong (it is not the QN900D one according to pics). I am using the exact same setup including cables.
 
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From a QN900D owner's youtube video replies. His replies are a little broken language-wise so far so idk how valuable the info will be.


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I doubt it would be more than the 900D is currently (its possilble I guess but would place it more in a lightweight reference monitor price range rather than regular consumer range). The 900D is at a big early adopter price currently though. Gaming TVs and unique samsung ultrawide gaming monitor designs tend to drop in price over the year at least but the pro-arts seems to take much longer to drop in price I think.

other comment of mine about the 900D:

4 - 6, and 10 -12 months out and into next year as the prices drop a lot more from 65" $5000 (now $4500), 75" $6300 (now $5670), and 85" $8000 (now $7200). That's still thousands of dollars more than a flagship 4k FALD or OLED usually is A S90C is 65" $1500, 77" $2000, 83" $3000 for example. Sony A95L is 55" $2800, 65" $3300, 77" $5000.


Personally I'd rather a larger gaming tv or huge monitor decoupled from my desk and set back another 16" to 24" or so behind a 24" deep desk, (depending how large the screen was and how deep the desk was), on it's own stand so that I wouldn't have to sit as close in order to be able to utilize the resolution as added desktop-app real-estate. However, a 32" screen can get the same kind of 60 to 50 degree human central viewing angles at 24" to 30" view distance, screen surface to eyeballs, so it could work. I'm just more comfortable with a more spacious command center style layout now I guess, and outside of full screen media and gaming you might even want to sit a little closer than that viewing angle wise when using a 8k screen as 4x 4k worth of desktop/app real-estate at 6k or 8k 1:1 worth of readable space. The pro art displays haven't been the best for gaming in the past either, unless that changes with the 8k model. It would do better if it upscaled 4k to 8k really well too as 8k is very demanding.

ucx tftcentral review:

The response times showed a few slower transitions in practice, especially for light to dark shade transitions which resulted in a bit of pale blurring to the moving image. At the very top end 144Hz the overall average response times were a little slower than the refresh rate window, and 60% of those measured transitions could keep up with the 144Hz frame rate properly. This results in a bit of added blurring to the image, another reason why the motion clarity isn’t quite as sharp as some other recent high refresh rate IPS screens.

That and the fact that most monitors, especially FALD LCD monitors, are not available in glossy which is a huge tradeoff to me.


I could see where the pa32kcx could be a good choice for some people, and it's good to see more 8k screens, especially designer screens which could help to make more 8k content available in the long run - but I'm looking for more of a larger gaming/media and multi-monitor desktop/app use replacement scenario rather than a higher PPD small desktop monitor with abraded outer layer on it and potentially lower response time. None of the articles I've seen on it have mentioned the Hz at all, which you'd think would be worth mentioning, so the pa32kcx 8k might be only 60Hz too.
 
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Oh baby.

https://www.bhphotovideo.com/explora/video/news/red-weapon-and-monstro-are-now-available-at-bh

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So if you were a studio videographer and you were editing 8k video, what monitors would you use ?

I've heard the Japanese broadcasters are gearing up for 8k broadcast for the next Olympics.
What monitors are they using ?

:ROFLMAO:

Not mastering but they are saying the olympics in 8k streamed live, so the live content isn't being mastered like a movie would be. The cameras are going to be crazy. I'm guessing it would be in HLG type of HDR, which is relative screen brightness and is more like dynamic tone mapping.

https://www.tvtechnology.com/news/intel-lays-out-8k-production-ai-tech-plans-for-paris-olympics?


8k "shared reality" sports venues:

https://www.avinteractive.com/marke...-nba-and-nhl-in-8k-shared-reality-02-04-2024/


. . . . .

High end production usually uses $30,000 usd and higher reference / mastering / production monitors but idk how many 8k reference / mastering monitors there are yet. Sony has some dual layer LCD reference monitors, and they are moving to 4000nit as standard, but I think they were 4k.
 
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Yep, the 'production' 4k monitors at B+H are $15-35k, There are no listings for 8k.

I hafta say, I was quite surprised by the prices on the RED 8k cameras. You could get into those for about $20,000, which is quite cheap, given the cost of any production grade cameras.
Certainly not 'hobbyist' cheap, but it was nice to see. That'll definitely help with production.

C'mon Go Pro !!

:D
 
I can only assume massive file storage systems.
An 8k camera recording 60 FPS is doing about 2 billion pixels/sec.
-----------------------
Those RED camera's have thermal exhaust ports, because they use active cooling for that record rate. They use dual CFExpress I believe as memory.

:ROFLMAO:
 
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I'm broke so no real hurry but I will find a way to buy an 8k computer monitor (no TV) with these minimum specs:

- 48" Dell Ultrasharp
- OLED
- 60 Hz
- Under 3k

Might take a few years but I'll wait with my measly Dell P4317Q.
 
I'm broke so no real hurry but I will find a way to buy an 8k computer monitor (no TV) with these minimum specs:

- 48" Dell Ultrasharp
- OLED
- 60 Hz
- Under 3k

Might take a few years but I'll wait with my measly Dell P4317Q.
And here I just boxed up the Neo G9 57" (almost an 8K monitor) in favor of the QN900C (an 8K TV) as I found the latter to be better in most use cases as a PC monitor, at least for me.

Of course, neither of them passes the "I am broke" requirement...at least not before you buy any of them :)
 
And here I just boxed up the Neo G9 57" (almost an 8K monitor) in favor of the QN900C (an 8K TV) as I found the latter to be better in most use cases as a PC monitor, at least for me.

Of course, neither of them passes the "I am broke" requirement...at least not before you buy any of them :)
Thanks for the reply.

I'm not denying some TVs are better monitors that actual monitors for some people. I simply want to plug in my DP cable and go. No messing around with choosing the "correct" HDMI port, setting PC mode, or Gaming mode, or making sure I'm getting 4:4:4, checking refresh rate, playing around with video drivers, or this, than, and the other thing. I'm simply not willing or able (aka smart enough) to fiddle around with TV settings. ;)

I want a monitor, not a TV, because of above reasons.
I want 48" because I have 42.5" now and I'd like just a bit more for an upgrade. 55" probably too much.
I want Dell because they just work and have decent QC.
I want OLED cause obvious reasons.
I want 60 Hz cause that enough for me, no gaming. I'd of course love 120 Hz.
I want under $3k because I paid $1500 for my P4317Q and willing to go up to $3k.
 
Thanks for the reply.

I'm not denying some TVs are better monitors that actual monitors for some people. I simply want to plug in my DP cable and go. No messing around with choosing the "correct" HDMI port, setting PC mode, or Gaming mode, or making sure I'm getting 4:4:4, checking refresh rate, playing around with video drivers, or this, than, and the other thing. I'm simply not willing or able (aka smart enough) to fiddle around with TV settings. ;)

I want a monitor, not a TV, because of above reasons.
I want 48" because I have 42.5" now and I'd like just a bit more for an upgrade. 55" probably too much.
I want Dell because they just work and have decent QC.
I want OLED cause obvious reasons.
I want 60 Hz cause that enough for me, no gaming. I'd of course love 120 Hz.
I want under $3k because I paid $1500 for my P4317Q and willing to go up to $3k.
Not sure why you would want 8K on such a small monitor but I completely agree about that no sane person should invest in a 65" 8K TV as a PC monitor :D That said, all I do now is to press the power button on the remote once a day (or twice if I don't want to wait for it to shut down on itself when the PC goes to sleep). But getting there involved quite a bit of tinkering though.
 
Not really that difficult. Just set the input to pc mode on most tvs to get 444/ RGB. Just like changing the input's icon.

There are tweaks you can do but in general, TVs are now usually gaming tvs, with a dedicated gaming mode and front end for it.

Thanks for the reply.

I'm not denying some TVs are better monitors that actual monitors for some people. I simply want to plug in my DP cable and go. No messing around with choosing the "correct" HDMI port, setting PC mode, or Gaming mode, or making sure I'm getting 4:4:4, checking refresh rate, playing around with video drivers, or this, than, and the other thing. I'm simply not willing or able (aka smart enough) to fiddle around with TV settings. ;)

I want a monitor, not a TV, because of above reasons.
I want 48" because I have 42.5" now and I'd like just a bit more for an upgrade. 55" probably too much.
I want Dell because they just work and have decent QC.
I want OLED cause obvious reasons.
I want 60 Hz cause that enough for me, no gaming. I'd of course love 120 Hz.
I want under $3k because I paid $1500 for my P4317Q and willing to go up to $3k.


. . "TVs are better than monitors for some people" - - depends how far away you sit from a larger screen and what you are doing with it. Gaming TVs can have higher (HDR) peak brightness and average picture level in HDR than some monitors, since monitors are more dedicated to static desktop/apps part time instead of media. Cons being, some tvs (and even OLED desktop monitors) have non-standard pixel structures where text sub-sampling doesn't map cleanly. That and if you don't sit far enough away, the perceived pixel sizes will be larger on top of that. Also, OLED and even some bright FALD LCD HDR screens suffer from aggressive ABL (undefeatable but generally only kicking in above SDR ~ 240 nit), and ASBL on the desktop unless you can disable it.

. . "Plug in DP cable and go". "Correct HDMI port" . . HDMI 2.1 is fine. Some tvs might have only had a single "120hz" port in the past but that is more uncommon now. The only thing like that I run into is I avoid the eARC port , if you are going to port that as an output to a surround sound system (which I do and am glad to have that functionality). The ports are labeled anyway, even back when they only had a single 120hz hdmi port it said "120hz" right on it , and eARC port is also labeled. Pretty hard to screw that up, it's not guesswork.

. . "Setting PC mode" . Yep, you have to go into the OSD and change a little generic hdmi icon to a PC icon - but anyone using a desktop monitor to it's potential is going to go into the OSD of it there too and change a few things. Seems like an exaggeration there.
. . "Making sure I'm getting 444" . When you set pc mode it will be 444/rgb. Those are all the same "complaint".

. . "Checking refresh rate" - - Like in the nvidia control panel? Yeah you have to make sure you set your screen to the right Hz no matter if it's a monitor or a "gaming TV". Gaming TVs can switch to 120hz easily. I don't get the confusion. The gaming panel in a lot of gaming tvs will even show you all of that data just by hitting the gaming icon in the OSD.

. . "Playing around with video drivers" - - in the past, windows or certain games didnt' play nice with knowing the peak brightness of gaming tvs. With the windows HDR calibration tool, (and windows auto HDR, and now nvidia's HDR injector) - that's not really a problem anymore as far as having to mess with CRU edit to do it yourself. I guess if you wanted a custom ultrawide resolution it might still be useful but that's an outlier.

. . "Not smart enough to fiddle with TV settings" - - the gaming panel and gaming TV functionality in modern gaming tvs has really come a long way. On top of that, the 900D specifically has some automatic identification of different game types even and can auto apply some (visual) tweaks if you want to leave that enabled. Auto-pilot in some ways.

. . Dell --- your preference. meh

. . 60hz yeah that's a whole different usage scenario. "GAMING tv" + "HDR media powerhouse TV" isn't really applicable. This thread is "where are the 8k monitors" though so stating your preferences is just fine.

. . "under 3k" . . yeah that's a good price point for a desktop monitor but considering the pro art prices in the past + the premium pricing for 8k resolution + inflation idk if they'd be that low for quite some time. I'm guessing $3500 - $4500 for the 8k pro art at early adoption, but I could be wrong.
 
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Ouch. The 8k pro art price (see below). It'll come down a little bit but that is a "mastering monitor lite" price point tier even then. (Mastering monitors 15k - 30k+).

In 2017, Dell released a 8k monitor for $5000 and that was back in 2017 dollars. ($6,400 in today's usd, ignoring some other factors)

"Dell today announces a new 32-inch, 8K desktop monitor with 1.07 billion colors, aluminum construction, 100 percent coverage of the AdobeRGB and sRGB color gamuts, and a monster $4,999 price"
. . .

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. . . .

https://tftcentral.co.uk/news/asus-...-with-an-8k-resolution-and-mini-led-backlight

"Brace yourselves, but the ASUS ProArt Display PA32KCX is reportedly going to be priced around $8,000. The monitor comes with a monitor hood for better viewing in well-lit environments."

. . . .

https://www.cined.com/asus-proart-display-pa32kcx-32-inch-8k-hdr-mini-led-monitor-first-look/

"The ASUS ProArt Display PA32KCX is priced around $8,000. The monitor comes with a monitor hood for better viewing in well-lit environments."
 
In what ways do you feel the QN900C is better?
Was thinking about doing a summary of that but has not gotten around to it yet. But in short, twice the screen real estate, glossy with no grain, flat, much better viewing angles (even when sitting in the sweetspot of the Neo G9). Surprisingly enough, I found the local dimming and brightness to be better on the QN900C as well, even though the Neo G9 has more dimming zones. Some cons as well, only 120/144hz, no DP port. If you really want a curved monitor there is only one choice of course, personally, I see it as a con for many reasons but not all agree. I also see it as a big pro that even though the 65" is actualy twice as big, it actually has a much smaller fotprint, especially if you wall mount the QN900C.
 
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Was thinking about doing a summary of that but has not gotten around to it yet. But in short, twice the screen real estate, glossy with no grain, flat, much better viewing angles (even when sitting in the sweetspot of the Neo G9). Surprisingly enough, I found the local dimming and brightness to be better on the QN900C as well, even though the Neo G9 has more dimming zones. Some cons as well, only 120/144hz, no DP port. If you really want a curved monitor there is only one choice of course, personally, I see it as a con for many reasons but not all agree. I also see it as a big pro that even though the 65" is actualy twice as big, it actually has a much smaller fotprint, especially if you wall mount the QN900C.

Twice the real-estate of the G95NC, and up to 4x the real-estate of a 4k screen.

No grain. Matte/abraded outer layer is a huge tradeoff on most falds to me, so that is a huge pro. The 900D is supposedly practically glossy from reports (AG lovers complain heh).

Good to hear on the FALDimming and brightness.

The hz, I'm still on 120hz 4k vrr for now, but hopeuflly the 900D will get some clarification about what the 4k Motion Xcelerator 240Hz is (*sometimes called Motion Xcelerator Turbo 8K Pro.") - like from a fleshed out RTings review in the long run. Might not be able to determine if it can do 8k 120hz until a gpu with enough lances on a port for full hdmi 2.1 bandwidth comes out, or until someone from samsung clarifies it.
Hopefully price drops end of year or like the 900c dropped over a long time, plus if you qualify for samsung discount when they open that up on the 900D.

No DP port.. not a big deal to me since even dp 2.1 ports available now on gpus and screens are only 54Gbps vs HDMI 2.1 ' s 48 Gbps, though the bandwidth over actual cables is somewhat lower that that in both cases. Both are using DSC for high rez+high hz. Once gpus with 80Gbps dp 2.1 and screens with 80Gbps dp 2.1 are more common, that would be more of an issue if the performance/picture quality was different enough. There has been no clarification whether or not the nvidia 5000 series gpus will have 80 Gbps dp 2.1 either, so if not, it could be another few years potentially.

I see the curved screens as a con because they aren't designed to be sitting at the center of the curvature, where all of the pixels would be pointing directly at your eyes no matter where the pixel was on the screen horizontally. For desktop distances, that would require more like a 700R curvature. 700mm = 27.6 inches to center, and some desks are even neared than that.

Footprint,mounting, viewing distance: If a 65" or 55" 8k screen was 1000R, I could mount it on a thin spine'd floor tv stand and sit at the 1000R(adius) = 1000mm = ~ 40 inch center of the curvature. In order to get near 60 to 50 degree viewing angle on a FLAT 65" 8k screen, say 62 degree horizontal viewing angle (since that is where a 4k gets 60PPD, 8k a nice round 120PPD) - I'd have to sit a little farther away at ~ 45" to 48" view distance. The pixels on the sides/ends of the flat screen at 45 inch to 48 inch view distance would be a little more off-axis and potentially more non-uniform vs a 65" 1000R curved screen at th 40 inch view distance to center of curvature.. I'd love a 1000R 55" - 65" 8k screen personally since I could sit at the center of curvature without making the screen height to my perspective a belt.

So I agree with you that curved viewing angle is poor but not because they are curved, but because the curvature isn't adequate vs the screen dimensions in most curved screens. There is a sweet spot range for flat screens and a specific center of curvature for curved screens. If the curved surface had a bunch of tiny laser pointers on it, with a fog machine in the room, when sitting at the center of curvature all of the laser points would be pointed directly at you. When sitting nearer than that, the lasers farther away from you would progressively more tangentially away from you and past you, to the point where you'd be seeing the laser beam shafts (distortion). Sitting farther than the center of curvature on an aggressively curved screen for example, and the screen would start to become more like an alcove.
 
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Twice the real-estate of the G95NC, and up to 4x the real-estate of a 4k screen.
It should perhaps be said that I don't really consider any of these screens to have 100% usable screen area, at least for things like text, photo editing etc. Unless you have super human vision and can push the monitors far enough away without enabling scaling, the viewing angles are just to extreme. In theory you could probably do it on the Neo G9 if you disregard any form of ergonomics but at least I would never see that extra area as anything but immersion and perhaps having a video running or similar. For work, I see the QN900 as perhaps 6k3k and the Neo G9 as 5k2k, the rest I would mainly use for a video i glance at occasionally, performance monitoring etc.

No grain. Matte/abraded outer layer is a huge tradeoff on most falds to me, so that is a huge pro. The 900D is supposedly practically glossy from reports (AG lovers complain heh).

I believe the 900D has the exact same coating as the 900C. As mentioned above, there is a slight moire effect on uniform backgrounds once the angles start to get more extreme. Still, the 50% of the screen closest to being right in front of you is almost OLED like in clarity (with better text rendering).

Good to hear on the FALDimming and brightness.
I really did not test this more than running a few games and compare them in side by side, expecting the Neo G9 to be better, so should probably let Rtings etc do a more scientific review here.
The hz, I'm still on 120hz 4k vrr for now, but hopeuflly the 900D will get some clarification about what the 4k Motion Xcelerator 240Hz is (*sometimes called Motion Xcelerator Turbo 8K Pro.") - like from a fleshed out RTings review in the long run. Might not be able to determine if it can do 8k 120hz until a gpu with enough lances on a port for full hdmi 2.1 bandwidth comes out, or until someone from samsung clarifies it.
Hopefully price drops end of year or like the 900c dropped over a long time, plus if you qualify for samsung discount when they open that up on the 900D.
I feel the same, the Neo G9 is better here, but as there really isn't something that can drive it for the time being, I don't really value it that high.
So I agree with you that curved viewing angle is poor but not because they are curved, but because the curvature isn't adequate vs the screen dimensions in most curved screens. There is a sweet spot range for flat screens and a specific center of curvature for curved screens. If the curved surface had a bunch of tiny laser pointers on it, with a fog machine in the room, when sitting at the center of curvature all of the laser points would be pointed directly at you. When sitting nearer than that, the lasers farther away from you would progressively more tangentially away from you and past you, to the point where you'd be seeing the laser beam shafts (distortion). Sitting farther than the center of curvature on an aggressively curved screen for example, and the screen would start to become more like an alcove.
Perhaps you misunderstood me, to me, curved screens is mainly about marketing and hide poor viewing angles. But I know that some people feel very strongly about curved monitors so I file this under personal preference, mine to be precise :)
 
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With large desktop/app real estate , 2x4k , 4x 4k , a screen really starts to begin to be able to replace multiple monitors. Where if I had an array of two to three 4k screens across, e.g. PLP or triple landscape, or more screens in an over and under setup, I'd view the central screen head on flat, but I'd angle the side screens inward in order to keep their pixels aimed at my eyes as much as possible, essentially a very low # of segments, faceted "arc" of screens. With a big 7680x screen worth of space, kind of like a 1920 px wide <<< 3840 center >>> 1920 px wide, I'd want the sides angled inward like a multi-monitor setup would attempt to do. Curved would do that in a uniform way instead of having flat screens as sharp facets. However, unlike how you can re-orient side screens on monitors arms to keep facing you if you changed your view distance, a curved screen would have a fixed center of curvature (unless it was one of the few curved screens that allow you to flex it to a different radius of curvature on the fly). That usage scenario is more like a multi-monitor setup or an ultrawide's desktop rather than using the curved screen as one massive app nessessarily (though that could work too). Curved for games would also be nice, full screen but especially if you could do ultrawide aspects when desired for the extra game-world real-estate you'd otherwise not be able to get in 16:9, and in a more immersive way if sitting at the center of an adequately curved screen.

Flat is ok sitting far enough away to where the whole screen fits within your 60 to 50 degree central human viewing angle, but curved would allow you to sit somewhat nearer without throwing the sides/ends of the screen farther from you. Sitting that close to a flat screen, the screen's far flung sides would cause some distortion toward the edges and likely affect screen uniformity negatively. Also, in regard to the dynamics you hinted at with your scaling vs desktop real-estate comments - the curvature would allow you to sit nearer, on an 8k screen specifically, would allow you to lean less on scaling (perhaps even seeing 1:1 pixel 100% scaling well enough), in any case, getting more desktop/app real-estate without major tradeoffs of sitting that close to a flat screen, and avoiding sitting far enough away to a flat screen to fit your central viewing angle which would require scaling or more scaling ( and shrinking of real-estate).
 
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With large desktop/app real estate , 2x4k , 4x 4k , a screen really starts to begin to be able to replace multiple monitors
One thing multiple (at least cheap monitor vs a big cheap one) has, out of the box able to run a fullscreen application without hiding the rest, is there a software solution to this ?

I imagine that some fancy monitory can present themselfe has many when plugged with multiple input used at the same time on offering custom way to create those monitors into monitor setup.
 
One thing multiple (at least cheap monitor vs a big cheap one) has, out of the box able to run a fullscreen application without hiding the rest, is there a software solution to this ?

I imagine that some fancy monitory can present themselfe has many when plugged with multiple input used at the same time on offering custom way to create those monitors into monitor setup.

The samsung one connect boxes, especially the latest versions, are break out boxes of the hdmi ports and circuitry which help to keep the tv slimmer. They can , at least on the samung 55" 1000R 4k ark gen 2, and supposedly on the 900C and the newer 900D, break the screen space up into multiple inputs. Picture-by-Picture (PbP). On the ark it had a max of 120hz in the tile input spaces, where full screen the display could do 165hz. I'm not sure what the 900D's real hz is to being with, or what hz in can do in tiles, or what layouts of tile spaces are available to choose from (e.g. is there a full width half screen ultrawide space available?, maybe over under two different inputs, or with two 4k spaces on top?).

If the 900D has some valuable 240hz 4k gaming mode, it probably wouldn't be worth losing that on higher performance games in order to tile screen spaces (at least to me), but there are plenty of games that could be fine in a 120hz PbP tile on occasion.

I know displayfusion can do set window spaces to hotkeys which can be mapped to a stream deck's buttons, or you can use built in stream deck apps to do similar. Displayfusion can also be made to assign virtual monitor spaces on screens, but hitting full screen in apps overrides that still as far as I am aware. Depending what you are doing, having an app scale to full screen outside of that is actually desirable in some cases. You can also rotate between virtual desktops which can provide some benefits.

I think if you set up a virtual machine type setup, the VM window might be the whole desktop for that instance of windows for example. So when you made and app running within that VM "fullscreen", it might just make it full "window-screen" within that window "portal". I'd have to look into that.
 
One thing multiple (at least cheap monitor vs a big cheap one) has, out of the box able to run a fullscreen application without hiding the rest, is there a software solution to this ?

I imagine that some fancy monitory can present themselfe has many when plugged with multiple input used at the same time on offering custom way to create those monitors into monitor setup.
Power Toys Fancy Zones is what I use but you also have Display Fusion.
 
The samsung one connect boxes, especially the latest versions, are break out boxes of the hdmi ports and circuitry which help to keep the tv slimmer. They can , at least on the samung 55" 1000R 4k ark gen 2, and supposedly on the 900C and the newer 900D, break the screen space up into multiple inputs. Picture-by-Picture (PbP). On the ark it had a max of 120hz in the tile input spaces, where full screen the display could do 165hz. I'm not sure what the 900D's real hz is to being with, or what hz in can do in tiles, or what layouts of tile spaces are available to choose from (e.g. is there a full width half screen ultrawide space available?, maybe over under two different inputs, or with two 4k spaces on top?).

If the 900D has some valuable 240hz 4k gaming mode, it probably wouldn't be worth losing that on higher performance games in order to tile screen spaces (at least to me), but there are plenty of games that could be fine in a 120hz PbP tile on occasion.

I know displayfusion can do set window spaces to hotkeys which can be mapped to a stream deck's buttons, or you can use built in stream deck apps to do similar. Displayfusion can also be made to assign virtual monitor spaces on screens, but hitting full screen in apps overrides that still as far as I am aware. Depending what you are doing, having an app scale to full screen outside of that is actually desirable in some cases. You can also rotate between virtual desktops which can provide some benefits.

I think if you set up a virtual machine type setup, the VM window might be the whole desktop for that instance of windows for example. So when you made and app running within that VM "fullscreen", it might just make it full "window-screen" within that window "portal". I'd have to look into that.
As I recall it, Multi View (Samsungs PIP/PBP) did not work with PC in game mode (needed for 4:4;4) which kind of made it useless for anything but video/TV.
 
I think if you set up a virtual machine type setup, the VM window might be the whole desktop for that instance of windows for example. So when you made and app running within that VM "fullscreen", it might just make it full "window-screen" within that window "portal". I'd have to look into that.
A that could be the way.

Power Toys Fancy Zones is what I use but you also have Display Fusion.
It is good to manage windowed application, but did not find a way for being considered different monitor when it come time to fullscreen. Say have you achieved for one zone of a multi fancyzone setup to containt a youtube video after having press the fullscreen button ?
 
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