Manor Lords - Early Access Release - 4/26/24

Reinstalled and now seems to be working. Quickly realized I always like the idea of these games, but never enjoy them myself.

I get people love micromanaging a town, but I want more of a broad overview where I am signing off on stuff and not manually placing everything.
That’ll be the expansion called Kingdom Kings, coming in 2028. :D
 
I am impressed where it is so far. No bugs other noted. Playing the first easy setting, which might be most fleshed out. The amount of micro managing is almost too much. Doubt I'll play at higher difficulty.
 
I get people love micromanaging a town, but I want more of a broad overview where I am signing off on stuff and not manually placing everything.
"Mine lord, I beseech you. Our harvesting festivities require moe manure and the town down thy street hath what thy want. Prithee sign hither to decree"
 
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Cool little detail is zooming out to the world map, your town is etched into it.
 

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"Mine lord, I beseech you. Our harvesting festivities require moe manure and the town down thy street hath what thy want. Prithee sign hither to decree"

Exactly.

I want a fully fleshed out PC version of the mobile game where you are the king and swipe left or right to deal with issues as they come up. Don't bother me with planning peasants talk to my advisor. Oh he told you to talk to me, off with his head.

Or make me the peasant and I am just trying to make my way.
 
Little annoyed at how the workers prioritize.

I set up multiple huge farms on each side of my town - added a granary, a windmill and a communal near each farm plot too -all assigned. For some reason or another, they're bringing the rye ALL the way over to another granary, taking that from the other side and then going ALL way the to a different communal oven. Holy hell.

Little fix is to unassign and then assign new workers appears to "kind of" guide them in the right direction.

Had my first crash as well. Went to demolish a packed market place to move it/make bigger. As I demolished it, the game crashed.
 
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yeah the tasking is kinda dumb, i keep getting them moving shit all the way across my area when there is stuff right there. Havent had any crashes yet but ive had 3 long pauses(5-6 seconds) where nothing appears to work and then it snaps out of it. spent most of the day playing it yesterday, got into year 3, just over 100 people and 100% approval, but i am on "casual" ;)
 
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From what I've read online, a lot of the transportation stuff is bugged or just wonky. Many said they were often just better off trading goods for food.
 
From what I've read online, a lot of the transportation stuff is bugged or just wonky. Many said they were often just better off trading goods for food.

I completed the first map and grew my town to over 300 people. I didn't see anything bugged, it is just VERY difficult to grasp without reading the tool tips and basics. You have to have a LOT of oxen. You need horses for trading. You have to have families that aren't assigned to do anything to build and to be extra guides for oxen to move things. You have to assign people to move goods by placing them in the storehouse etc. And that assumes you are in a map with good growing conditions for wheat. Get a bad map and good luck chuck. But when you do the first time the game gives a tool tip that you should establish trade early.

I found I had to have at least 3 families unassigned to keep building and moving goods. As the town grew had to assign oxen to the farms and to the wood cutters. AND you have to prioritize things, everything is medium. You have to raise and lower items to get things moving to your expectations. Otherwise it was just waiting, waiting, waiting. Not bugged, it was working, but slow because I handn't worked on the logistics.
 
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I completed the first map and grew my town to over 300 people. I didn't see anything bugged, it is just VERY difficult to grasp without reading the tool tips and basics. You have to have a LOT of oxen. You need horses for trading. You have to have families that aren't assigned to do anything to build and to be extra guides for oxen to move things. You have to assign people to move goods by placing them in the storehouse etc. And that assumes you are in a map with good growing conditions for wheat. Get a bad map and good luck chuck. But when you do the first time the game gives a tool tip that you should establish trade early.
oh yeah, trading is key. so far the best early money maker i found was getting on clay or iron deposits, pumping out iron bars or clay tiles, and exporting those.
 
yeah the tasking is kinda dumb, i keep getting them moving shit all the way across my area when there is stuff right there. Havent had any crashes yet but ive had 3 long pauses(5-6 seconds) where nothing appears to work and then it snaps out of it. spent most of the day playing it yesterday, got into year 3, just over 100 people and 100% approval, but i am on "casual" ;)
Someone told me on the forums that they prioritize whatever granary is the emptiest - advised to shut all others down. Gonna try it tonight and see what happens.
 
Well ran into my first issues. Playing the domination map (which btw makes the game sooo much harder to balance and try to get an army setup, let alone learning how to fight without a crippling defeat), anyway, finding numerous delays in building. I have found the tab key is your friend. Tab pop ups a summary of activity on the screen and other data at a global scale. Helps confirm what is or isn't going on. So far when the building gets stuck, saving, quiting to main menu and reloading restarts the building process. Also first crash at the engine level. Had some mercenaries I hired in a area of the map I didn't own. Disbanded them and crash. Was able to repeat it too. Dumps each time you disband off your control area.
 
Well ran into my first issues. Playing the domination map (which btw makes the game sooo much harder to balance and try to get an army setup, let alone learning how to fight without a crippling defeat), anyway, finding numerous delays in building. I have found the tab key is your friend. Tab pop ups a summary of activity on the screen and other data at a global scale. Helps confirm what is or isn't going on. So far when the building gets stuck, saving, quiting to main menu and reloading restarts the building process. Also first crash at the engine level. Had some mercenaries I hired in a area of the map I didn't own. Disbanded them and crash. Was able to repeat it too. Dumps each time you disband off your control area.
Were you on fast mode? I crashed with it on fastest speed trying to change things up.
 
Tab pop ups a summary of activity on the screen and other data at a global scale. Helps confirm what is or isn't going on. So far when the building gets stuck, saving, quiting to main menu and reloading restarts the building process
That good to know, I also had many time stuff being stuck and saving-quitting-loading rebooting correctly, but not all of them (I have a Taylor family that do seem to ever do clothes despite the needed items existings)
 
anyone else have wondering sheep? i have a sheep named Anna that will not leave a trader named Veitt. they are always together no matter what hes doing, Anna even goes in and out of buildings with him, and she has been listed as "following" since i got her....
 
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