PhysX Runtime Platform
State of the art, high-performance physics engine
PhysX API
Designed from the ground up for massively parallel hardware
The most advanced simulation technology for games:
Complex rigid body object physics system
PhysX FX smart particle system
Volumetric fluid creation and simulation
Cloth and clothing authoring and playback
Advanced character control
Ray-cast vehicle dynamics
Support for arbitrary number of physics scenes with fine user control of threads
PhysX Runtime
Completely integrated solver fluids, particles, cloth and rigid bodies interact correctly
Exploits parallelism at every level from the core solver to scene management
Supports the advanced debugging capability of the PhysX VRD
Hardware abstraction eliminates the need to understand the internals of next-gen hardware
Optimized for single and multi-core PC, Xbox 360, Playstation 3 and the PhysX processor
Hardware acceleration on the PC development environment enables true cross-platform author once, deploy everywhere functionality.
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Havok Physics is a major innovation in game physics and sets the bar for next-generation games.
Based upon the award winning Havok Physics 2 SDK that has been licensed by over 70 clients and shipped in over 50 titles, Havok Physics introduces Continuous Physics, an innovative technology that frees up production time by eliminating design limitations that stem from high-velocity game objects.
Unlike current generation physics systems, which utilize only discrete physics, Havok's Continuous Physics offers an extra level of integrity to your game, and removes restrictions and fix-ups that sap production time that restricts the design of your game.
Havok Physics also incorporates robust memory optimizations crucial for simulating physics in complex game environments on next-generation platforms.
Havok Physics provides comprehensive SDK support for the following areas:
Collision Detection - including Continuous Physics
MOPP Technology - for compact representation of large collision meshes
Dynamics and Constraint Solving
Vehicle Dynamics
Data Serialization and Art Tool Support
Visual Debugger for in-game diagnostic feedback
------------------------
hmm.. havoks list seems on the small side. what do you guys think?
State of the art, high-performance physics engine
PhysX API
Designed from the ground up for massively parallel hardware
The most advanced simulation technology for games:
Complex rigid body object physics system
PhysX FX smart particle system
Volumetric fluid creation and simulation
Cloth and clothing authoring and playback
Advanced character control
Ray-cast vehicle dynamics
Support for arbitrary number of physics scenes with fine user control of threads
PhysX Runtime
Completely integrated solver fluids, particles, cloth and rigid bodies interact correctly
Exploits parallelism at every level from the core solver to scene management
Supports the advanced debugging capability of the PhysX VRD
Hardware abstraction eliminates the need to understand the internals of next-gen hardware
Optimized for single and multi-core PC, Xbox 360, Playstation 3 and the PhysX processor
Hardware acceleration on the PC development environment enables true cross-platform author once, deploy everywhere functionality.
--------------
Havok Physics is a major innovation in game physics and sets the bar for next-generation games.
Based upon the award winning Havok Physics 2 SDK that has been licensed by over 70 clients and shipped in over 50 titles, Havok Physics introduces Continuous Physics, an innovative technology that frees up production time by eliminating design limitations that stem from high-velocity game objects.
Unlike current generation physics systems, which utilize only discrete physics, Havok's Continuous Physics offers an extra level of integrity to your game, and removes restrictions and fix-ups that sap production time that restricts the design of your game.
Havok Physics also incorporates robust memory optimizations crucial for simulating physics in complex game environments on next-generation platforms.
Havok Physics provides comprehensive SDK support for the following areas:
Collision Detection - including Continuous Physics
MOPP Technology - for compact representation of large collision meshes
Dynamics and Constraint Solving
Vehicle Dynamics
Data Serialization and Art Tool Support
Visual Debugger for in-game diagnostic feedback
------------------------
hmm.. havoks list seems on the small side. what do you guys think?