If only on the matte OLED It suggests that the matte coating is significantly warping the pixels and causing color fringing due to the size of the matte coating “grains” or whatever they are called.
No details available about panel type at this industry insider event but I expect this is an LCD of some type. It would probably require multiple cables even with DSC and 4:2:0 (i.e. really bad text rendering) so I would think it more a panel announcement than a monitor announcement.
Head movement vectors in VR, when decoupled from the main game engine frame rendering pipeline are used to calculate camera and geometry translation and rotation. This is outside of game engine physics and AI and networking recalculating the next frame. Frame reconstruction like dlss 3 is taking...
Even Outside of VR, asynchronous time warp, which is just a better implementation of frame generation, would be a great augmentation or replacement for DLSS/FSR techniques for frame gen as some proof of concepts have shown. I’m not sure if there’s a patent issue with using it but it solves the...
I saw a recent preview of the upcoming Sony FALD where they show just the backlight in action compared to their best previous model and it’s so obvious how much more accurate the new implementation is. There’s still a lot of room for improvement in FALD - as long as it’s price competitive I see...
https://www.youtube.com/watch?v=fkGtsatPGT4
Interesting up close in camera looks at reflections and comparison of the "glossy" (?) vs the "matte" (?). Sounds like we need a scale that is more precise like 30% AR / grain size .2microns or whatever. That "matte" screen looks more glossy than my...
I have been using my C7 daily watching news and sports with their logos, Dolby Vision content etc. As the living room TV it gets a LOT of use. I also have 8 other current oled screens between phones tablet laptops home and work pcs, but I get that everyone is different. I would still consider...
Interesting article from TFT but it read like a Samsung sponsored piece in some cases representing worst case scenarios. No mention of the black level issues in normal lighting conditions, lack of a polarizing layer / reflections and perceived contrast. Also I thought the new pixel structure was...
Before HDR, wide gamut was the wild west in that there was no software “mode” that told the OS that the color space was expected to be a wide gamut mode (HDR now requires/expects wide gamut color spaces). As a consequence most SDR images and all SD videos are SRGB mastered and look “wrong” in a...
I have a 32” monitor so I can see what integer scale looks like at 1080p. I play a lot of pixel art and retro games so I am pretty stoked for this mode assuming there will be a way to get retro arch to support it. May not be the same use case for everyone.