for the fans, that seem to be true. However, the dumb controller that comes with the fans accepts a drgb signal, similar to what many rgb capable motherboards have. I was just trying to find a usb solution that offers that same header. I think I've found it in the coolermaster item I linked...
The individual fans have their own proprietary interface. It's actually why I chose them, because they're designed to daisy chain. I'm just surprised to find that no one has made a standard DRGB usb adapter.
*edit* I don't know how I didn't find this sooner, it looks like it might be just...
I'm looking for a usb interfacing d-rgb controller so I can manage the addressable RGB's on some Inwin fans by software, on a system that doesn't have native rgb support. They have a fairly standard d-rgb 3 pin interface, so I don't think I need anything brand specific. All the controllers...
Also, nvidia also previously stated that their gtx series cards were capable of doing the same raytraced effects as shader processes, but that it was significantly slower. So this shouldn't be surprising for anyone that's been paying attention. If anything, this is a move to help spread...
Yeah, the batman games and bad company 2 were amazing in 3d vision surround. Truly the end of an era, but most modern displays that could support 3D vision weren't supported, so it was basically dead anyway :( (I would love to see it working on a 35" 1440p ultrawide)
Agreed. I feel like they only dabbled in it instead of making a concentrated effort. Had they provided a digital solution that provided quality equivalent to physical media, and provided access through a variety of platforms, it could have been a hit. But a streaming service with limited...
I don't know about the Apex, but I know the Gene was not distributed in the US, which could be why you're only seeing marketplace and 3rd party vendors with it. Which really upset me; I had plans for a Gene, but not if I can't get one with a warranty.
with the only plausible justification a consumer has for the price being 4k editing, why not market the card as part of their Radeon Pro series. Sell it as a content creator's card that can also game. Hell, they could probably raise the price. Just doesn't make any sense to me.
Well, it depends on how the display works, and application. For example, if you were doing work that is affected by single pixel accuracy, your image quality could be compromised, assuming the mono lcd layer couldn't be disabled. If you had highly contrasting colors, say a black line on a...
My knee-jerk reaction to this tech was "well, it obviously still won't be as good as self emitting tech like oled and micro led." But, as I thought about it, Consumer 4k content (streaming, 4k blu-ray, etc) is at best 4:2:2 chroma subsampling, which has an effective resolution of 1080p anyway...
Do you plan to re-visit these benchmarks after DLSS support is patched into the game? Jensen made some pretty bold claims at the keynote last night indicating that DLSS could negate the performance penalty of other RTX effects. If the numbers are accurate, it's a shame it hasn't made its way...
ROFL, VR at 60fps? No, nobody wants that. In fact, none of the first gen VR headsets from the 3 big players are that slow, lol. Rift and Vive are native 90hz, and the PSVR is 120hz.
Smells like another phantom console to me.
The EVGA 1080ti's were reference design cards with DVI ports attached. I found that out the hard way when I realized my reference design water block didn't fit. Fortunately, I was able to modify the block with a dremmel, removing the extra lexan where the DVI port was.
The cards are out...
Currently, the HDR10 and HDR10+, as well as most other HDR standards, are designed around 10bit color. To my knowledge, only Dolby Vision supports 12 bit color, but most displays capable of Dolby Vision are still using 10bit panels. Additionally, there is currently no support for Dolby Vision...